Civic Guide
Civic Guide ¥100
Whenever this defends, create a Might token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Throttle (Red)
Throttle (Red) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Spell Fray Tiara
Spell Fray Tiara ¥200
Spellvoid 1 (If your hero would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Mechanical Strength (Blue)
Mechanical Strength (Blue) ¥100
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Terra
Terra ¥200
At the beginning of each end phase, if there is an Earth card in your pitch zone, you may pay {r}. If you do, create a Might token. Essence of Earth (You may have Earth cards in your deck.)
Toughen Up
Toughen Up ¥100
Timesnap Potion
Timesnap Potion ¥100
Action -- Destroy this: Gain 2 action points.
Earthlore Empowerment (Yellow)
Earthlore Empowerment (Yellow) ¥100
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +4{p}.
Star Fall
Star Fall ¥100
Once per Turn Action -- {r}: Attack If you've played a Lightning card this turn, this card's attacks get +1{p} and go again.
Aurora
Aurora ¥100
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this ability only if you've played a Lightning card this turn. Essence of Lightning (You may have Lightning cards in your deck.)
Qi Unbound (Red)
Qi Unbound (Red) ¥100
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Flex Claws (Red)
Flex Claws (Red) ¥100
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Potion of Strength
Potion of Strength ¥100
Action -- Destroy this: Your next attack this turn gets +2{p}. Go again
Coax a Commotion
Coax a Commotion ¥100
When this hits, choose any number; Each hero creates a Quicken token. Each hero draws a card. Each hero gains 1{g}.
Throttle (Yellow)
Throttle (Yellow) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Apocalypse Automaton
Apocalypse Automaton ¥100
Play this only if you have 1 or more Evos equipped. Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)
Evo Energy Matrix
Evo Energy Matrix ¥100
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Tekloscope
Evo Tekloscope ¥100
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Your Teklo Blaster attacks can target any opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Professor Teklovossen
Professor Teklovossen ¥200
Evos cost {r} less to play for each opposing hero. You may play Evos from your banished zone.
Spark Spray (Blue)
Spark Spray (Blue) ¥100
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.
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