Song of Sweet Nectar (Blue)
Song of Sweet Nectar (Blue) ¥100
Each other hero gains 1{g}.
Song of Jack-be-Quick (Blue)
Song of Jack-be-Quick (Blue) ¥100
Create a Quicken token under each other hero's control.
Crowd Control (Red)
Crowd Control (Red) ¥100
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Final Act (Red)
Final Act (Red) ¥200
When this attacks, it gets +X{p}, where X is twice the number of cards in all pitch zones.
Quickstep
Quickstep ¥200
Action -- Destroy this: Each hero creates a Quicken token. Go again
Jinglewood, Smash Hit
Jinglewood, Smash Hit ¥200
Once per Turn Action -- {r}{r}{r}: Target opposing hero chooses and creates a Might, Quicken, or Vigor token. You create a Copper token. Go again Action -- 0: Attack. When this hits, destroy it.
Melody, Sing-along
Melody, Sing-along ¥200
Whenever you play a song, create Copper tokens equal to the number of other heroes in the game.
Chokeslam (Blue)
Chokeslam (Blue) ¥100
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Crash Down (Yellow)
Crash Down (Yellow) ¥100
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
Disable (Yellow)
Disable (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
Chokeslam (Yellow)
Chokeslam (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Smack of Reality (Red)
Smack of Reality (Red) ¥100
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."
Brevant, Civic Protector
Brevant, Civic Protector ¥200
You may have any number of Chivalry in your deck. Whenever you protect another hero, create a Might token.
Liquid-Cooled Mayhem (Blue)
Liquid-Cooled Mayhem (Blue) ¥100
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Zipper Hit (Yellow)
Zipper Hit (Yellow) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Firewall (Red)
Firewall (Red) ¥100
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Zipper Hit (Red)
Zipper Hit (Red) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Mechanical Strength (Red)
Mechanical Strength (Red) ¥100
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Evo Rapid Fire
Evo Rapid Fire ¥200
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Your Teklo Blaster attacks get go again. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Scatter Shot
Evo Scatter Shot ¥200
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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