Herald of Ravages (Red) (Promo)
Herald of Ravages (Red) (Promo) ¥200
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm
Spinning Wheel Kick (Red) (Promo)
Spinning Wheel Kick (Red) (Promo) ¥1,500
Combo - If Twin Twisters or Spinning Wheel Kick was the last attack this combat chain, this has +1{p} and "When this hits, put it on the bottom of its owner's deck." Go again
Spike with Frailty (Red) (Promo)
Spike with Frailty (Red) (Promo) ¥200
Target attack action card with stealth gains +3{p} and "When this hits a hero, create an Inertia token under their control."
Predatory Streak (Blue) (Promo)
Predatory Streak (Blue) (Promo) ¥100
Create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Hemorrhage Bore (Blue) (Promo)
Hemorrhage Bore (Blue) (Promo) ¥100
(Arrows can only be played from arsenal and only if you control a bow.) If Hemorrhage Bore has an aim counter, it has "When this hits a hero, destroy a card in their arsenal."
Hemorrhage Bore (Yellow) (Promo)
Hemorrhage Bore (Yellow) (Promo) ¥100
(Arrows can only be played from arsenal and only if you control a bow.) If Hemorrhage Bore has an aim counter, it has "When this hits a hero, destroy a card in their arsenal."
Blessing of Aether (Red) (Promo)
Blessing of Aether (Red) (Promo) ¥200
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 3.
Cut to the Chase (Blue) (Promo)
Cut to the Chase (Blue) (Promo) ¥200
Target Assassin attack action card with contract gains +1{p}. Look at the top card of the defending hero's deck. You may put it on the bottom.
Cut to the Chase (Yellow) (Promo)
Cut to the Chase (Yellow) (Promo) ¥200
Target Assassin attack action card with contract gains +2{p}. Look at the top card of the defending hero's deck. You may put it on the bottom.
Macho Grande (Red) (Promo)
Macho Grande (Red) (Promo) ¥100
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)
Invigorate (Blue) (Promo)
Invigorate (Blue) (Promo) ¥200
The next attack you fuse this turn gains +2 [Power]. Go again
Invigorate (Red) (Promo)
Invigorate (Red) (Promo) ¥300
The next attack you fuse this turn gains +4 [Power]. Go again
Burgeoning (Blue) (Promo)
Burgeoning (Blue) (Promo) ¥100
If Burgeoning is played from arsenal, it gains +1 [Power].
Burgeoning (Yellow) (Promo)
Burgeoning (Yellow) (Promo) ¥100
If Burgeoning is played from arsenal, it gains +1 [Power].
Dusk Path Pilgrimage (Blue) (Promo)
Dusk Path Pilgrimage (Blue) (Promo) ¥200
Your next weapon attack this turn gains +1 [Power] and "If this hits, you may attack an additional time with this weapon this turn." Go again
Dusk Path Pilgrimage (Red) (Promo)
Dusk Path Pilgrimage (Red) (Promo) ¥200
Your next weapon attack this turn gains +3 [Power] and "If this hits, you may attack an additional time with this weapon this turn." Go again
Vexing Malice (Blue) (Promo)
Vexing Malice (Blue) (Promo) ¥500
Deal 2 arcane damage to target hero.
Vexing Malice (Yellow) (Promo)
Vexing Malice (Yellow) (Promo) ¥100
Deal 2 arcane damage to target hero.
Vexing Malice (Red) (Promo)
Vexing Malice (Red) (Promo) ¥200
Deal 2 arcane damage to target hero.
Sold out
Pulping (Yellow) (Promo)
Pulping (Yellow) (Promo) ¥300
Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate. While Pulping is defended by less than 2 non-equipment cards, it has go again.
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