Promo Cards

Lord Sutcliffe (Promo)
¥1,700
Mentor (You may only have Sutcliffe in your deck if your hero is young.)
At the start of your turn, if Sutcliffe is face down in your arsenal, you may turn him face up.
Whenever you play a 'non-attack' action card, deal 1 arcane damage to each hero and put a lesson counter on Sutcliffe for each damage dealt this way. Then if there are 3 or more lesson counters on Sutcliffe, banish him, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.

Minerva Themis (Promo)
¥1,900
Mentor (You may only have Minerva in your deck if your hero is young.)
At the start of your turn, if Minerva is face down in your arsenal, you may turn her face up.
1H weapons you control have +1 [Power]. Whenever a weapon you control hits, put a lesson counter on Minerva. Then if there are 3 or more lesson counters on Minerva, banish her, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.

Test of Vigor (Promo)
¥300
When this defends, clash with the attacking hero. The winner creates a Vigor token.

Test of Agility (Promo)
¥300
When this defends, clash with the attacking hero. The winner creates an Agility token.

Test of Might (Promo)
¥400
When this defends, clash with the attacking hero. The winner creates a Might token.

Battered Not Broken (Promo)
¥300
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Might token.

Wall of Meat and Muscle (Promo)
¥300
When this defends, if you control a Might token, you may put an attack action card from your graveyard on top of your deck.

Mechanical Strength (Blue) (Promo)
¥800
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.

Mechanical Strength (Yellow) (Promo)
¥400
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.

Mechanical Strength (Red) (Promo)
¥400
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.

Liquid-Cooled Mayhem (Blue) (Promo)
¥200
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.

Liquid-Cooled Mayhem (Yellow) (Promo)
¥200
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.

Liquid-Cooled Mayhem (Red) (Promo)
¥200
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.

Soup Up (Yellow) (Promo)
¥200
If an item you control has been destroyed this turn, this gets go again.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Heavy Artillery (Blue) (Promo)
¥300
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.

Heavy Artillery (Red) (Promo)
¥300
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.

Banneret of Resilience (Promo)
¥300
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.

Herald of Tenacity (Red) (Promo)
¥300
When this hits, put it into your hero's soul.
Dominate. Phantasm

Break of Dawn (Blue) (Promo)
¥200
The next time a Shadow source would deal damage this turn, prevent 2 of that damage.

Break of Dawn (Yellow) (Promo)
¥200
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.