Inertia // Ponder (Promo) Inertia // Ponder (Promo)
Inertia // Ponder (Promo) ¥700
At the beginning of your end phase, destroy Inertia, then put all cards from your hand and arsenal on the bottom of your deck. // At the beginning of your end phase, destroy Ponder and draw a card.
Hunter's Klaive (GEM Pack 2)
Hunter's Klaive (GEM Pack 2) ¥900
Once per Turn Action — 2: Attack. Go again When this hits a hero, mark them. Piercing 1
Swing Big (Promo)
Swing Big (Promo) ¥5,000
When the combat chain closes, if this didn't hit, the defending hero creates a Quicken token.
(Defense reactions can be played from hand or arsenal to defend.)

Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1[Defense].
Rootbound Carapace (Red) (Promo) ¥900
(Defense reactions can be played from hand or arsenal to defend.)Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1[Defense].
Lace with Inertia (Red) (Promo)
Lace with Inertia (Red) (Promo) ¥400
Your next arrow attack this turn gains +3{p} and "When this hits a hero, create a Frailty token under their control." Go again
Bloodrot Pox // Frailty (Promo) Bloodrot Pox // Frailty (Promo)
Bloodrot Pox // Frailty (Promo) ¥900
At the beginning of your end phase, destroy Bloodrot Pox, then it deals 2 damage to you unless you pay {r}{r}{r}. // Your attack action cards played from arsenal and weapon attacks have -1{p}. At the beginning of your end phase, destroy Frailty.
Levia, Shadowborn Abomination (Promo)
Levia, Shadowborn Abomination (Promo) from ¥2,200
If a card with 6 or more [Power] has been put into your banished zone this turn, cards you own lose blood debt during the end phase.
Pick Up the Point (GEM Pack 1)
Pick Up the Point (GEM Pack 1) from ¥400
When this attacks, you may retrieve a dagger from your graveyard. Go again
Garland of Spring (Promo)
Garland of Spring (Promo) ¥400
Action -- Destroy this: Gain [1 Resource]. Go again
Test of Vigor (Promo)
Test of Vigor (Promo) ¥200
When this defends, clash with the attacking hero. The winner creates a Vigor token.
Vantom Banshee (Blue) (Promo)
Vantom Banshee (Blue) (Promo) ¥200
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vantom Banshee (Red) (Promo)
Vantom Banshee (Red) (Promo) ¥400
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Lace with Bloodrot (Red) (Promo)
Lace with Bloodrot (Red) (Promo) ¥700
Your next arrow attack this turn gains +3{p} and "When this hits a hero, create a Bloodrot Pox token under their control." Go again
Blessing of Aether (Red) (Promo)
Blessing of Aether (Red) (Promo) ¥400
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 3.
Cut to the Chase (Red) (Promo)
Cut to the Chase (Red) (Promo) ¥600
Target Assassin attack action card with contract gains +3{p}. Look at the top card of the defending hero's deck. You may put it on the bottom.
Release the Tension (Red) (Promo)
Release the Tension (Red) (Promo) ¥400
Your next arrow attack this turn gains +3{p} and "Defense reactions can't be played from arsenal this chain link." Go again
Life of the Party (Red) (Promo)
Life of the Party (Red) (Promo) ¥400
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random; - Life of the Party gains "When this hits, gain life 2[Life]." - Life of the Party gains +2[Power]. - Life of the Party gains go again.
Weave Lightning (Red) (Promo)
Weave Lightning (Red) (Promo) ¥700
The next Lightning or Elemental attack action card you play this turn gains +3 [Power]. If it's fused, it gains go again. Go again
Flail of Agony (Promo)
Flail of Agony (Promo) from ¥900
Vynnset Specialization (You may only have this in your deck if your hero is Vynnset.) Once per Turn Action -- {g}: Attack When this hits, create a Runechant token.
Dawnblade (Promo)
Dawnblade (Promo) ¥3,200
Once per Turn Action - [1 Resource]: Attack If Dawnblade hits, and it's the second time it has hit this turn, put a +1 [Power] counter on Dawnblade. At the beginning of your end phase, if Dawnblade did not hit this turn, remove all +1 [Power] counters from Dawnblade.
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