Promo Cards

Sacred Art: Immortal Lunar Shrine (Promo)
¥1,300
Legendary (You may only have 1 Sacred Art: Immortal Lunar Shrine in a constructed deck.)If you've played another blue card this turn, choose 3. Otherwise, choose 1;Create 2 Spectral Shield tokens.Put a +1POWER counter on each aura with ward you control.Transcend
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Ironsong Response (Red) (Promo)
from ¥800
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +3 [Power].
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Take it on the Chin (Promo)
¥1,200
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create an Agility token.
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Gas Up (Blue) (Promo)
¥300
The next attack you boost this turn gets +2{p}.
You may put a Hyper Driver from your banished zone into the arena.
Go again

Gas Up (Red) (Promo)
¥400
The next attack you boost this turn gets +4{p}.
You may put a Hyper Driver from your banished zone into the arena.
Go again

Vantom Banshee (Blue) (Promo)
¥200
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Vantom Banshee (Yellow) (Promo)
¥200
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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Herald of Ravages (Yellow) (Promo)
¥500
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero.
Phantasm

Pendulum Trap (Promo)
¥400
When this defends and the attacking hero has played or activated a reaction this chain link, put the top 2 cards of their deck into their graveyard.

Hemorrhage Bore (Red) (Promo)
¥300
(Arrows can only be played from arsenal and only if you control a bow.)
If Hemorrhage Bore has an aim counter, it has "When this hits a hero, destroy a card in their arsenal."

Rise Up (Promo)
¥200
Dromai or Fai Specialization (You may only have Rise Up in your deck if your hero is Dromai or Fai.)
Rupture - If Rise Up is played as chain link 4 or higher, it has dominate and +X{p}, where X is twice the number of Phoenix Flames you control. (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.)

Pulping (Red) (Promo)
¥2,200
Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate.
While Pulping is defended by less than 2 non-equipment cards, it has go again.

Bloodrot Pox (Promo)
¥2,600
At the beginning of your end phase, destroy Bloodrot Pox, then it deals 2 damage to you unless you pay {r}{r}{r}.
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Banksy (Promo)
¥4,900
Maxx Specialization(You may only have this in your deck if your hero is Maxx.)
Once per Turn Action -- {r}: Attack. Activate this ability only if you've cranked this turn.
When this hits a hero, put a steam counter on an item you control with crank.

Teklo Base Legs (Promo)
¥300
Blade Break (When the combat chain closes, if this defended, destroy it.)

Searing Emberblade (Promo)
¥1,300
Once per Turn Action - {r}{r}: Attack
If you control 2 or more Draconic chain links, Searing Emberblade has go again.
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Pierce Reality (Promo)
¥1,300
The first Illusionist attack action card you play each turn gains +2{p}.
Spectra

Harmonized Kodachi (Promo)
¥4,900
Once per Turn Action - [1 Resource]: Attack
If you have a card in your pitch zone with cost 0, Harmonized Kodachi has go again.

Lexi, Livewire (Promo)
from ¥400
Essence of Ice and Lightning (You may have Ice and Lightning cards in your deck.)
Once per Turn Action - Turn a face down card in your arsenal face up: If it a Lightning card, your next attack this turn gains go again. If it an Ice card, create a Frostbite token under target hero control. Go again