Promo Cards

Macho Grande (Red) (Promo)
¥200
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)

Weave Lightning (Yellow) (Promo)
¥200
The next Lightning or Elemental attack action card you play this turn gains +2 [Power]. If it's fused, it gains go again.
Go again

Polar Blast (Yellow) (Promo)
¥200
Target opposing hero may pay [2 Resource]. If they don't, your next attack this turn gains dominate.
If Polar Blast is played from arsenal, draw a card.
Go again

Pulping (Blue) (Promo)
¥200
Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate.
While Pulping is defended by less than 2 non-equipment cards, it has go again.

Hungering Demigon (Blue) (Promo)
¥200
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Hungering Demigon (Yellow) (Promo)
¥200
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Helio Mitre (Promo)
¥100
(A player may add a Helio's Mitre to their card pool in an Uprising limited format.)
Instant - {r}{r}: Prevent the next 1 damage that would be dealt to your hero this turn by a source of your choice. Destroy Helio's Mitre at the beginning of the end phase.