Promo Cards
Tales of Adventure (Promo)
¥3,700
Yorick Specialization (You may only have {name} in your deck if your hero is Yorick.)
Each other hero chooses and creates a token that hasn't been chosen; Aether Ashwing, Embodiment of Earth, Embodiment of Lightning, Ponder, Quicken, Runechant, Seismic Surge, Soul Shackle, Spectral Shield, Zen State.
You create a Copper, Silver, and Gold.
Good Deeds Don't Go Unnoticed (Promo)
¥3,300
At the start of each other hero's turn, choose 1; they draw a card, they gain {r}, they gain 1{g}, or their next attack this turn gains +1{p}.
At the start of your turn, destroy this. If another hero drew a card from this, you draw a card, then repeat for {r}, {g}, and {p}.
Go Bananas (Promo)
¥14,700
Name an action card. Open and reveal a booster pack of Flesh and Blood and put all cards with the chosen name into your hand. If the booster pack does not contain a card with the chosen name, you may repeat this process.
Parry Blade (Promo)
¥400
Once per Turn Action -- {r}: Attack
This gets +2{d} while defending a weapon attack.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Wrecking Ball (Red) (Promo)
¥200
When you attack with Wrecking Ball, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, intimidate.
Over Loop (Red) (Promo)
from ¥200
If Over Loop hits, put it on the bottom of your deck when the chain link resolves.
Boost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)
Wrecker Romp (Yellow) (Promo)
¥600
As an additional cost to play Wrecker Romp, discard a random card.
Kayo, Armed and Dangerous (Promo)
¥1,900
You have 1 weapon zone. (You may only have one 1H weapon or off-hand equipped.)
Attack action cards you own get +1{p} while they are in any zone other than the combat chain.
The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
Test of Agility (Promo)
¥200
When this defends, clash with the attacking hero. The winner creates an Agility token.
Run into Trouble (Promo)
¥100
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Wall of Meat and Muscle (Promo)
¥200
When this defends, if you control a Might token, you may put an attack action card from your graveyard on top of your deck.
Gas Up (Yellow) (Promo)
¥200
The next attack you boost this turn gets +3{p}.
You may put a Hyper Driver from your banished zone into the arena.
Go again
Heavy Artillery (Yellow) (Promo)
¥200
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Heavy Artillery (Red) (Promo)
¥200
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Herald of Tenacity (Blue) (Promo)
¥200
When this hits, put it into your hero's soul.
Dominate. Phantasm
Herald of Tenacity (Red) (Promo)
¥200
When this hits, put it into your hero's soul.
Dominate. Phantasm
Herald of Ravages (Blue) (Promo)
¥200
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero.
Phantasm
Spinning Wheel Kick (Yellow) (Promo)
¥400
Combo - If Twin Twisters or Spinning Wheel Kick was the last attack this combat chain, this has +1{p} and "When this hits, put it on the bottom of its owner's deck."
Go again
Hemorrhage Bore (Blue) (Promo)
¥200
(Arrows can only be played from arsenal and only if you control a bow.)
If Hemorrhage Bore has an aim counter, it has "When this hits a hero, destroy a card in their arsenal."