Phantasmify (Yellow) (Promo)
Phantasmify (Yellow) (Promo)
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +4 [Power] and phantasm. Go again
¥200
Dash, Database (Promo)
Dash, Database (Promo)
You may look at the top card of your deck at any time. Once per turn, you may play a Mechanologist item with cost 0 or 1 from the top of your deck as though it were an instant. It costs an additional {r} to play.
¥200
Arakni, Solidary Confinement (Promo)
Arakni, Solidary Confinement (Promo)
Your first attack with stealth each turn has go again.
¥200
Lexi, Livewire (Promo)
Lexi, Livewire (Promo)
Essence of Ice and Lightning (You may have Ice and Lightning cards in your deck.) Once per Turn Action - Turn a face down card in your arsenal face up: If it a Lightning card, your next attack this turn gains go again. If it an Ice card, create a Frostbite token under target hero control. Go again
¥200
Oldhim, Grandfather of Eternity (Promo)
Oldhim, Grandfather of Eternity (Promo)
Essence of Earth and Ice (You may have Earth and Ice cards in your deck.) Once per Turn Defense Reaction - [3 Resource]: If an Earth card is pitched this way, prevent the next 2 damage that would be dealt to Oldhim this turn. If an Ice card is pitched this way, the attacking hero puts a card from their hand on top of their deck.
¥200
Chane, Bound by Shadow (Promo)
Chane, Bound by Shadow (Promo)
Once per Turn Action - Create a Soul Shackle token: Your next Runeblade or Shadow action this turn gains go again. Go again 
¥200
Prism, Sculptor of Arc Light (Promo)
Prism, Sculptor of Arc Light (Promo)
Once per Turn Instant - [2 Resource], banish a card from Prism's soul: Create a Spectral Shield token.
¥200
Mark the Prey (GEM Pack 1)
Mark the Prey (GEM Pack 1)
Stealth When this hits a hero, mark them.
¥200
Mark of the Funnel Web (GEM Pack 1)
Mark of the Funnel Web (GEM Pack 1)
Stealth When this hits a marked hero, banish a card in their arsenal.
¥200
Sanctuary of Aria - (Promo)
Sanctuary of Aria - (Promo)
(You start the game with this in the arena when playing a Rosetta limited format.)Instant -- [2 Resource]: Prevent the next 1 damage that would be dealt to you this turn by a source of your choice. Destroy this at the beginning of the end phase.
¥100
Flittering Charge (Blue) (Promo)
Flittering Charge (Blue) (Promo)
If you've played an instant card this chain link, this gets Go again.
¥100
Electrostatic Discharge (Yellow) (Promo)
Electrostatic Discharge (Yellow) (Promo)
The next attack action card you play this turn with cost 1 or less gets +2.
¥100
Electrostatic Discharge (Blue) (Promo)
Electrostatic Discharge (Blue) (Promo)
The next attack action card you play this turn with cost 1 or less gets +1.
¥100
Fang Strike (Promo)
Fang Strike (Promo)
¥100
Beast Mode (Promo)
Beast Mode (Promo)
If you have intimidated this turn, {name} gains +2{p}.
¥100
Over Loop (Red) (Promo)
Over Loop (Red) (Promo)
If Over Loop hits, put it on the bottom of your deck when the chain link resolves. Boost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)
¥100
Jack-o'-lantern (Yellow) (Promo)
Jack-o'-lantern (Yellow) (Promo)
Banish the top card of your deck. If it's yellow, create a Runechant token. Go again
¥100
Gas Up (Blue) (Promo)
Gas Up (Blue) (Promo)
The next attack you boost this turn gets +2{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
¥100
Gas Up (Yellow) (Promo)
Gas Up (Yellow) (Promo)
The next attack you boost this turn gets +3{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
¥100