Promo Cards
Clearing Below (Promo)
¥200
Intimidate (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Go again
Reduce to Runechant (Blue) (Promo)
¥3,600
Reduce to Runechant costs [1 Resource] less to play for each Runechant you control.
Create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.")
Sic 'Em Shot (Blue) (Promo)
¥1,100
(Arrows can only be played from arsenal and only if you control a bow.)
Go again
Sic 'Em Shot (Yellow) (Promo)
¥900
(Arrows can only be played from arsenal and only if you control a bow.)
Go again
Ironsong Response (Yellow) (Promo)
¥900
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +2 [Power].
Whelming Gustwave (Red) (Promo)
from ¥200
Combo - If Surging Strike was the last attack this combat chain, Whelming Gustwave gains +1 [Power], go again, and "If this hits, draw a card."
Blessing of Deliverance (Blue) (Promo)
¥800
Go again
When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card
At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top card of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
Enigma, Ledger of Ancestry (Promo)
¥2,400
Your first Spectral Shield attack each turn costs {r} less to activate.
Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
Lady Barthimont (Promo)
¥900
Mentor (You may only have Barthimont in your deck if your hero is young.)
At the start of your turn, if Barthimont is face down in your arsenal, you may turn her face up.
Whenever you play an attack action card, banish the top card of your deck. If the banished card has 6 or more [Power], the attack gains dominate and put a lesson counter on Barthimont. Then if there are 2 or more lesson counters on Barthimont, banish her, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.
Minerva Themis (Promo)
¥900
Mentor (You may only have Minerva in your deck if your hero is young.)
At the start of your turn, if Minerva is face down in your arsenal, you may turn her face up.
1H weapons you control have +1 [Power]. Whenever a weapon you control hits, put a lesson counter on Minerva. Then if there are 3 or more lesson counters on Minerva, banish her, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.
Scar for a Scar (Promo)
¥160,200
When you play Scar for a Scar, if you have less [Life] than your opponent, it gains go again.
Spinning Wheel Kick (Blue) (Promo)
¥800
Combo - If Twin Twisters or Spinning Wheel Kick was the last attack this combat chain, this has +1{p} and "When this hits, put it on the bottom of its owner's deck."
Go again
Performance Bonus (Red) (Promo)
¥8,900
When this hits, create a Gold token.
If this was played from arsenal, it gets go again.
Meganetic Protocol (Promo)
¥2,700
Evo Upgrade - The defending hero must defend this with X equipment they control with -1{d} counters if able, where X is the number of Evos you have equipped.
Banneret of Protection (Promo)
¥1,100
Solflare - When this is charged to your hero's soul, create a Spellbane Aegis token.
Aether Quickening (Yellow) (Promo)
¥70,300
Deal 3 arcane damage to target hero.
Surge - If this deals more than 3 damage, it gains go again.
Read the Ripple (Promo)
¥2,000
At the beginning of your end phase, destroy Read the Ripples then opt 1 and draw a card.