Sic 'Em Shot (Blue) (Promo)
Sic 'Em Shot (Blue) (Promo) ¥1,100
(Arrows can only be played from arsenal and only if you control a bow.) Go again
Sic 'Em Shot (Yellow) (Promo)
Sic 'Em Shot (Yellow) (Promo) ¥900
(Arrows can only be played from arsenal and only if you control a bow.) Go again
Ironsong Response (Yellow) (Promo)
Ironsong Response (Yellow) (Promo) ¥1,100
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +2 [Power].
Whelming Gustwave (Red) (Promo)
Whelming Gustwave (Red) (Promo) from ¥200
Combo - If Surging Strike was the last attack this combat chain, Whelming Gustwave gains +1 [Power], go again, and "If this hits, draw a card."
Blessing of Deliverance (Blue) (Promo)
Blessing of Deliverance (Blue) (Promo) ¥900
Go again When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top card of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
Head Jab (Blue) (Promo)
Head Jab (Blue) (Promo) ¥4,500
Go again
Head Jab (Red) (Promo)
Head Jab (Red) (Promo) ¥3,600
Go again
Enigma, Ledger of Ancestry (Promo)
Enigma, Ledger of Ancestry (Promo) ¥2,400
Your first Spectral Shield attack each turn costs {r} less to activate. Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
Lady Barthimont (Promo)
Lady Barthimont (Promo) ¥900
Mentor (You may only have Barthimont in your deck if your hero is young.) At the start of your turn, if Barthimont is face down in your arsenal, you may turn her face up. Whenever you play an attack action card, banish the top card of your deck. If the banished card has 6 or more [Power], the attack gains dominate and put a lesson counter on Barthimont. Then if there are 2 or more lesson counters on Barthimont, banish her, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.
Minerva Themis (Promo)
Minerva Themis (Promo) ¥800
Mentor (You may only have Minerva in your deck if your hero is young.) At the start of your turn, if Minerva is face down in your arsenal, you may turn her face up. 1H weapons you control have +1 [Power]. Whenever a weapon you control hits, put a lesson counter on Minerva. Then if there are 3 or more lesson counters on Minerva, banish her, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.
Scar for a Scar (Promo)
Scar for a Scar (Promo) ¥125,500
When you play Scar for a Scar, if you have less [Life] than your opponent, it gains go again.
Break of Dawn (Blue) (Promo)
Break of Dawn (Blue) (Promo) ¥100
The next time a Shadow source would deal damage this turn, prevent 2 of that damage.
Break of Dawn (Red) (Promo)
Break of Dawn (Red) (Promo) ¥100
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.
Hungering Demigon (Blue) (Promo)
Hungering Demigon (Blue) (Promo) ¥100
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Hungering Demigon (Yellow) (Promo)
Hungering Demigon (Yellow) (Promo) ¥100
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Spinning Wheel Kick (Blue) (Promo)
Spinning Wheel Kick (Blue) (Promo) ¥800
Combo - If Twin Twisters or Spinning Wheel Kick was the last attack this combat chain, this has +1{p} and "When this hits, put it on the bottom of its owner's deck." Go again
Blessing of Aether (Yellow) (Promo)
Blessing of Aether (Yellow) (Promo) ¥100
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 2.
Life of the Party (Yellow) (Promo)
Life of the Party (Yellow) (Promo) ¥100
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random; - Life of the Party gains "When this hits, gain life 2[Life]." - Life of the Party gains +2[Power]. - Life of the Party gains go again.
Meganetic Protocol (Promo)
Meganetic Protocol (Promo) ¥2,400
Evo Upgrade - The defending hero must defend this with X equipment they control with -1{d} counters if able, where X is the number of Evos you have equipped.
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