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Destructive Aethertide
Destructive Aethertide from ¥1,500
Deal 1 arcane damage to any target. Surge - If this deals more than 1 damage to a hero, destroy a card in their arsenal.
Widow Web Crawler
Widow Web Crawler from ¥600
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Truce
Truce from ¥1,300
When this enters the arena, choose an opponent. At the beginning of their end phase, destroy this and you each gain 3{g}. When you or a card you control is the target of an attack they control, destroy this and draw a card.
Widow Back Abdomen
Widow Back Abdomen from ¥600
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Unsheathed
Unsheathed from ¥4,000
Your next sword attack this turn gets +3{p} and "When this attacks, if its {p} is greater than twice its base, it gets go again." Go again
Lightning Greaves
Lightning Greaves from ¥4,500
Instant -- {r}, destroy this: Instant cards you play this turn get go again. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Arc Lightning
Arc Lightning from ¥200
Aurora Specialization (You may only have this in your deck if your hero is Aurora.) Whenever you go again this turn, deal 1 arcane damage to any target. The next action card you play this turn gets go again. Go again
Count Your Blessings (Yellow)
Count Your Blessings (Yellow) from ¥100
Gain X{g}, where X is 2 plus the number of Count Your Blessings in your graveyard.
Null <> Shock
Null <> Shock from ¥500
If target instant card has cost less than the total arcane damage you've dealt to opposing heroes this turn, negate it. (It does not resolve.) Meld (You may play 1 or both halves of this card. Each costs 1.) Deal 1 arcane damage to any target.
Fruits of the Forest (Blue)
Fruits of the Forest (Blue) ¥100
Instant -- Discard this: Gain 2{g}
Eclectic Magnetism
Eclectic Magnetism from ¥1,000
When this attacks, you may play a non-attack action card this chain link as though it were an instant.
Count Your Blessings (Red)
Count Your Blessings (Red) from ¥100
Gain X{g}, where X is 3 plus the number of Count Your Blessings in your graveyard.
Snuff Out
Snuff Out from ¥400
When this hits a hero, you may destroy an aura you control. If you do, they discard a card.
Electromagnetic Somersault (Red)
Electromagnetic Somersault (Red) from ¥100
Choose up to 2 attack action cards with cost 0 or more on the active chain link. Return them to their owner's hand when the chain link resolves.
Sigil of Brilliance
Sigil of Brilliance ¥1,600
Oscilio Specialization (You may only have this in your deck if your hero is Oscilio.) At the beginning of your action phase, destroy this. When this leaves the arena, draw a card.
Malefic Incantation (Yellow)
Malefic Incantation (Yellow) from ¥200
Go again This enters the arena with 2 verse counters. When it has none, destroy it. Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.
Summer's Fall (Red)
Summer's Fall (Red) from ¥100
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. (An aura token ceases to exist.)
Widow Claw Tarsus
Widow Claw Tarsus from ¥200
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Splatter Skull
Splatter Skull from ¥1,600
When this hits a hero, choose a face-down card in their banished zone that was banished by intimidate this turn. Put it into their graveyard.
Sigil of Aether
Sigil of Aether ¥1,000
At the beginning of your action phase, destroy this. When this leaves the arena, deal 1 arcane damage to any target. If damage is dealt this way, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
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