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Gone in a Flash
Gone in a Flash from ¥9,200
When this attacks, the next time you play an instant card this chain link, you may return this to its owner's hand.
Destructive Aethertide
Destructive Aethertide from ¥1,000
Deal 1 arcane damage to any target. Surge - If this deals more than 1 damage to a hero, destroy a card in their arsenal.
Heartbeat of Candlehold
Heartbeat of Candlehold from ¥400
Verdance Specialization (You may only have this in your deck if your hero is Verdance.) Gain 1{g}. Gain 1{g}. Gain 1{g}. Go again
Haunting Rendition
Haunting Rendition from ¥1,500
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token.
Channel the Millennium Tree - Extended Art
Channel the Millennium Tree - Extended Art from ¥800
Go again When this enters the arena and at the beginning of your action phase, amp 3. Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Rampant Growth <> Life
Rampant Growth <> Life from ¥400
Amp X, where X is the total {g} you've gained this turn. Meld (You may play 1 or both halves of this card. Each costs 0.) Gain 1{g}
Lightning Greaves
Lightning Greaves from ¥12,800
Instant -- {r}, destroy this: Instant cards you play this turn get go again. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Electromagnetic Somersault (Red)
Electromagnetic Somersault (Red) from ¥100
Choose up to 2 attack action cards with cost 0 or more on the active chain link. Return them to their owner's hand when the chain link resolves.
Widow Back Abdomen
Widow Back Abdomen from ¥600
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Germinate
Germinate from ¥400
Florian Specialization (You may only have this in your deck if your hero is Florian.) Create a Runechant or Embodiment of Earth token. Repeat this process X more times. Gain X+1{g}.
Eclectic Magnetism
Eclectic Magnetism from ¥1,500
When this attacks, you may play a non-attack action card this chain link as though it were an instant.
Truce
Truce from ¥1,000
When this enters the arena, choose an opponent. At the beginning of their end phase, destroy this and you each gain 3{g}. When you or a card you control is the target of an attack they control, destroy this and draw a card.
Electrostatic Discharge (Red)
Electrostatic Discharge (Red) ¥100
The next attack action card you play this turn with cost 1 or less gets +3{p}.
Unsheathed
Unsheathed from ¥5,500
Your next sword attack this turn gets +3{p} and "When this attacks, if its {p} is greater than twice its base, it gets go again." Go again
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Snuff Out
Snuff Out from ¥1,700
When this hits a hero, you may destroy an aura you control. If you do, they discard a card.
Rootbound Carapace (Yellow)
Rootbound Carapace (Yellow) from ¥100
(Defense reactions can be played from hand or arsenal to defend.) Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
Sigil of Brilliance
Sigil of Brilliance ¥5,500
Oscilio Specialization (You may only have this in your deck if your hero is Oscilio.) At the beginning of your action phase, destroy this. When this leaves the arena, draw a card.
Arcane Twining (Blue)
Arcane Twining (Blue) ¥100
Deal 1 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Aether Bindings of the Third Age
Aether Bindings of the Third Age from ¥2,400
Instant -- Destroy this: Until end of turn, whenever an aura permanent you control with Sigil in its name leaves the arena, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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