Rosetta Singles
Oscilio, Constella Intelligence
¥100
Once per Turn Instant -- Discard an instant: Draw a card.
Essence of Lightning (You may have Lightning cards in your deck.)
Cut Through the Facade
from ¥700
This can't be defended by auras.When this hits a hero, you may destroy an aura they control.
Sigil of Conductivity
¥100
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.)
When this leaves the arena, create an Embodiment of Lightning token.
Adaptive Dissolver
from ¥7,600
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.)
Action -- 0: Equip this to another equipment zone.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Arcane Cussing (Red)
¥100
Go again
When you deal or are dealt damage, destroy this.
When this leaves the arena during your turn, create 3 Runechant tokens.
Save the Thought (Red)
¥100
Shuffle up to 3 non-attack action cards from your graveyard into your deck.
Create a Ponder token.
Comet Storm <> Shock
from ¥100
Deal 5 arcane damage to any target.
Meld (You may play 1 or both halves of this card. Each costs 2.)
Deal 1 arcane damage to any target.
Condemn to Slaughter (Blue)
from ¥100
Your next Runeblade attack this turn gets +1{p}.
You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control.
Go again
Vaporize <> Shock
from ¥400
Destroy an aura permanent with cost X or less and/or up to X aura tokens, where X is the total arcane damage you've dealt to opposing heroes this turn.
Meld (You may play 1 or both halves of this card. Each costs 0.)
Deal 1 arcane damage to any target.
Glyph Overlay (Red)
from ¥100
Deal X+3 arcane damage to target hero, where X is the number of aura permanents you control with Sigil in their name.
Surge - If this deals more than 3 damage, gain 1{g}, then shuffle all aura permanents you control with Sigil in their name into their owner's deck.
Plan for the Worst
from ¥200
Look at target hero's hand and arsenal. At the beginning of their next end phase, they discard all cards in their hand and destroy all cards in their arsenal.
Search your deck for up to 3 traps, reveal them, put them into your hand, then shuffle 2 cards from your hand into your deck.
Barkskin of the Millennium Tree
¥6,200
When this defends, if there are 4 or more Earth cards in your banished zone, create an Embodiment of Earth token.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Verdance, Thorn of the Rose
¥100
If there are 8 or more Earth cards in your banished zone, Verdance gets "Whenever you gain {g} during your turn, you may deal 1 arcane damage to any opposing target."
Essence of Earth (You may have Earth cards in your deck.)
Arcanite Fortress
¥5,700
This card's {d} is equal to the number of equipment you control with Arcanite in their name.
Spellvoid X, where X is the number of equipment you control with Arcanite in their name.
Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Photon Splicing (Red)
¥100
Deal 4 arcane damage to any target.
Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Summer's Fall (Blue)
from ¥100
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. (An aura token ceases to exist.)
Flash of Brilliance
from ¥100
When this defends, you may discard a Lightning card. If you do, return an aura you control to its owner's hand.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Florian, Rotwood Harbinger
¥100
If there are 8 or more Earth cards in your banished zone, Florian gets "If you would create 1 or more aura tokens, instead create that many plus 1."
Essence of Earth (You may have Earth cards in your deck.)
Cadaverous Tilling (Blue)
¥100
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.