Plan for the Worst
Plan for the Worst from ¥300
Look at target hero's hand and arsenal. At the beginning of their next end phase, they discard all cards in their hand and destroy all cards in their arsenal. Search your deck for up to 3 traps, reveal them, put them into your hand, then shuffle 2 cards from your hand into your deck.
Vaporize <> Shock
Vaporize <> Shock from ¥200
Destroy an aura permanent with cost X or less and/or up to X aura tokens, where X is the total arcane damage you've dealt to opposing heroes this turn. Meld (You may play 1 or both halves of this card. Each costs 0.) Deal 1 arcane damage to any target.
Arcanite Fortress
Arcanite Fortress ¥5,600
This card's {d} is equal to the number of equipment you control with Arcanite in their name. Spellvoid X, where X is the number of equipment you control with Arcanite in their name. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Cadaverous Tilling (Red)
Cadaverous Tilling (Red) ¥100
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.
Blast to Oblivion (Red)
Blast to Oblivion (Red) from ¥100
When this attacks, the next time you play an instant card this chain link, you may return target aura permanent with cost 1 or less or target aura token to its owner's hand. (An aura token ceases to exist.)
Arcane Polarity (Red)
Arcane Polarity (Red) ¥100
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 4{g}.
Pulsing Aether <> Life
Pulsing Aether <> Life from ¥100
Deal 4 arcane damage to any target. Meld (You may play 1 or both halves of this card. Each costs 1.) Gain 1{g}
Rootbound Carapace (Blue)
Rootbound Carapace (Blue) ¥100
(Defense reactions can be played from hand or arsenal to defend.) Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
Arcane Seeds <> Life
Arcane Seeds <> Life from ¥100
Create a Runechant token. Create a Runechant token. Go again Meld (You may play 1 or both halves of this card. Each costs 0.) Gain 1{g}
Deadwood Dirge (Red)
Deadwood Dirge (Red) ¥100
Destroy an aura you control. If you do, create 3 Runechant tokens. Go again
Arcane Twining (Blue)
Arcane Twining (Blue) ¥100
Deal 1 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Glyph Overlay (Red)
Glyph Overlay (Red) from ¥100
Deal X+3 arcane damage to target hero, where X is the number of aura permanents you control with Sigil in their name. Surge - If this deals more than 3 damage, gain 1{g}, then shuffle all aura permanents you control with Sigil in their name into their owner's deck.
Burn Up <> Shock
Burn Up <> Shock ¥100
The next time an attack you control hits a hero this turn, deal 4 arcane damage to them. Go again Meld (You may play 1 or both halves of this card. Each costs 0.) Deal 1 arcane damage to any target.
Photon Splicing (Blue)
Photon Splicing (Blue) ¥100
Deal 2 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Fruits of the Forest (Red)
Fruits of the Forest (Red) ¥100
Instant -- Discard this: Gain 2{g}
Flash of Brilliance
Flash of Brilliance from ¥100
When this defends, you may discard a Lightning card. If you do, return an aura you control to its owner's hand. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sigil of Conductivity
Sigil of Conductivity ¥100
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.) When this leaves the arena, create an Embodiment of Lightning token.
Etchings of Arcana (Red)
Etchings of Arcana (Red) ¥100
Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, you may return an aura with Sigil in its name from your graveyard to your hand.
Condemn to Slaughter (Blue)
Condemn to Slaughter (Blue) from ¥100
Your next Runeblade attack this turn gets +1{p}. You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control. Go again
Second Strike (Red)
Second Strike (Red) ¥100
When this attacks, if you've dealt damage this turn, this gets +1{p} and go again.
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