Electrostatic Discharge (Red)
Electrostatic Discharge (Red) ¥100
The next attack action card you play this turn with cost 1 or less gets +3{p}.
Cadaverous Tilling (Red)
Cadaverous Tilling (Red) ¥100
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.
Pop the Bubble (Blue)
Pop the Bubble (Blue) from ¥100
Deal 1 arcane damage to target hero. Surge - If this deals more than 1 damage to a hero, destroy an aura permanent they control.
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Sigil of Lightning
Sigil of Lightning ¥100
At the beginning of your action phase, destroy this. When this leaves the arena, create an Embodiment of Lightning token.
Sigil of Cycles
Sigil of Cycles ¥100
Go again At the beginning of your action phase, destroy this. When this leaves the arena, discard a card then draw a card.
Comet Storm <> Shock
Comet Storm <> Shock from ¥100
Deal 5 arcane damage to any target. Meld (You may play 1 or both halves of this card. Each costs 2.) Deal 1 arcane damage to any target.
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Will of Arcana Will of Arcana
Will of Arcana from ¥9,100
Legendary (You may only have 1 Will of Arcana in your deck.) When this is pitched, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Fruits of the Forest (Red)
Fruits of the Forest (Red) ¥100
Instant -- Discard this: Gain 2{g}
Flash of Brilliance
Flash of Brilliance from ¥100
When this defends, you may discard a Lightning card. If you do, return an aura you control to its owner's hand. Blade Break (When the combat chain closes, if this defended, destroy it.)
Arcane Twining (Blue)
Arcane Twining (Blue) ¥100
Deal 1 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Photon Splicing (Red)
Photon Splicing (Red) ¥100
Deal 4 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Lightning Surge (Red)
Lightning Surge (Red) ¥100
If this was played from arsenal, it gets go again.
Autumn's Touch (Blue)
Autumn's Touch (Blue) ¥100
Vantage Point (Red)
Vantage Point (Red) ¥100
If you've played or created an aura this turn, this gets overpower. (This can’t be defended by more than 1 action card.)
Earth Form (Red)
Earth Form (Red) from ¥100
When this hits, create an Embodiment of Earth token.
Runerager Swarm (Red)
Runerager Swarm (Red) ¥100
If you've played or created an aura this turn, this gets go again.
Fyendal's Fighting Spirit (Red)
Fyendal's Fighting Spirit (Red) ¥100
When this attacks or defends, if you have less {g} than an opposing hero, gain 1{g}.
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Sigil of Cycles - Marvel
Sigil of Cycles - Marvel ¥9,600
Go again At the beginning of your action phase, destroy this. When this leaves the arena, discard a card then draw a card.
Volzar, the Lightning Rod (Cold Foil)
Volzar, the Lightning Rod (Cold Foil) ¥1,700
If you control an aura permanent with Sigil in its name, this costs {r} less to activate. Once per Turn Instant -- {r}: Amp X, where X is the number of Lightning cards you've played this turn. (The next time you would deal arcane damage this turn, instead deal that much plus X.)
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