Super Slam Singles
Strongest Survive (Yellow)
from ¥100
When this hits a hero, they discard a card unless they reveal a card from their hand with {p} greater than the damage dealt this way.
Offensive Behavior
¥100
If you control a Might or Vigor token, this gets +1{p}.
When this hits a hero, create a Might and a Vigor token.
Helm of the Adored
¥100
When this defends, the crowd cheers you.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Tear Down the Idols
from ¥100
When this attacks a Revered hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
When this hits a Revered hero, they discard a card.
Challenge the Alpha
¥200
When this attacks a Brute hero, this gets +2{p}.
When this hits a Brute hero, they discard a card. If it has 6 or more {p}, you lose 2{g}.
Take the Bait
from ¥200
Riptide Specialization (You may only have this in your deck if your hero is Riptide.)
Search your deck for a card, then shuffle and put it on top.
Create a Bait token under an opponent's control.
Go again
Leave Them Hanging
¥300
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this enters the arena, intimidate target hero. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
When this leaves the arena, your next attack this turn gets +4{p}.
Felling of the Crown
¥1,100
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their hand on the bottom of their deck.
Cheater's Charm
¥100
Choose any number;
Steal a Confidence or Toughness token.
The crowd boos you.
If you control an attack with 6 or more attck, deal 2 damage to target hero unless they discard a card.
Vigorous Smashup (Blue)
¥100
When this defends, clash with the attacking hero. The winner creates a Vigor token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Booze!
¥100
Go again
When this enters or leaves the arena, the crowd boos you.
At the start of your turn, destroy this.
Comeback Kid (Yellow)
¥100
When this attacks a hero, if you have less {g} than them, the crowd cheers you.
If you've been cheered this turn, this gets +1{p}.
Comeback Kid (Red)
¥100
When this attacks a hero, if you have less {g} than them, the crowd cheers you.
If you've been cheered this turn, this gets +1{p}.
The Old Switcheroo
¥200
Instant -- Discard this: The next time you would clash with target hero this turn, instead you reveal the top card of their deck and they reveal the top card of your deck. If you win the clash, they discard a card.
Kick the Hornet's Nest
¥200
When an opponent's effect puts this into your graveyard from anywhere, create a Confidence, Might, Toughness, and Vigor token.
Jaws of Victory
from ¥200
When this attacks a hero, if you have less {g} than them, the crowd cheers you.
If you've been cheered this turn, this gets go again.
Hungry for More
from ¥200
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, gain 3{g}.
Plow Under
¥700
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their arsenal on the bottom of their deck.