Super Slam Singles
Comeback Kid (Red)
When this attacks a hero, if you have less {g} than them, the crowd cheers you.
If you've been cheered this turn, this gets +1{p}.
¥100
Numbskull Charm
Choose any number;
Destroy a Confidence or Might token.
The crowd cheers you.
Pitch the top card of your deck. If it has 6 or more attack, create a Vigor token.
¥100
Tension in the Air (Red)
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +4{p}.
¥100
Disarm
When this attacks, if you've been cheered this turn, create a Toughness token.
When this defends, if it has 6 or more {d}, the attacking hero puts a card from their hand on the bottom of their deck.
¥100
Arrogant Showboating
Create a Might token for each defending card controlled by an opponent on the combat chain.
¥100
Right Behind You (Blue)
When this defends together with another card from hand, this gets +1{d} and look at the top card of your deck. You may put it on the bottom.
¥100
Sold out
Horns of the Despised (Exteneded Art)
When this defends, the crowd boos you.
Blade Break (When the combat chain closes, if this defended, destroy it.)
¥400
The Old Switcheroo
Instant -- Discard this: The next time you would clash with target hero this turn, instead you reveal the top card of their deck and they reveal the top card of your deck. If you win the clash, they discard a card.
¥200
Kick the Hornet's Nest
When an opponent's effect puts this into your graveyard from anywhere, create a Confidence, Might, Toughness, and Vigor token.
¥100
Gang Robbery
When this attacks a hero, steal an aura token they control. (Gain control of it.)
If you control 3 or more auras, this gets +3{p}.
¥200
Challenge the Alpha
When this attacks a Brute hero, this gets +2{p}.
When this hits a Brute hero, they discard a card. If it has 6 or more {p}, you lose 2{g}.
¥100
Beat the Same Drum
If you've controlled an Agility token this turn, create an Agility token, then repeat for Confidence, Might, Toughness, and Vigor.
Go again
¥100
Sold out
Attention Grabbers (Cold Foil)
When this defends, you may remove a suspense counter from an aura you control. If you do, this gets +2{d} this chain link.
Blade Break (When the combat chain closes, if this defended, destroy it.)
¥1,100
Snag
Attack action cards can't gain {p} from their own effects, or the effects of attack reaction cards this turn. (This includes {p} that was gained from effects before Snag resolved.)
¥900
Liar's Charm
Choose any number;
Steal a Toughness or Vigor token.
The crowd boos you.
Target hero loses and can't gain abilities this action phase unless they discard a card.
¥100
Cheater's Charm
Choose any number;
Steal a Confidence or Toughness token.
The crowd boos you.
If you control an attack with 6 or more attck, deal 2 damage to target hero unless they discard a card.
¥100
Dig In (Blue)
When this defends, you may pay up to {r}{r}{r}. Create that many Toughness tokens.
¥100