全カードコレクション
すべてのセット カードを 1 つの便利なコレクションにまとめたので、フレッシュ アンド ブラッドのすべてのシングル カードをクラスやレアリティで検索できます。

Stacked in Your Favor (Yellow)
¥100
Go again
Your attack action cards get +2{d} while defending.
At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.

Over the Top (Yellow)
¥100
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)

Crater Fist (1st Ed) - Cold Foil
¥37,100
Action - [3 Resource], destroy Crater Fist: Your attacks with crush gain +2 [Power] this turn. Go again
Temper (If you defend with Crater Fist, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)

Tectonic Plating (Alpha) - Cold Foil
¥197,700
Once per Turn Action - [1 Resource]: Create a Seismic Surge aura token. Go again
Battleworn (If you defend with Tectonic Plating, put a -1 [Defense] counter on it when the combat chain closes.)

Helm of Isen's Peak (Alpha) - Cold Foil
¥17,300
Action - [1 Resource], destroy Helm of Isen's Peak: Your hero gains +1 [Intellect] until end of turn.
Battleworn (If you defend with Helm of Isen's Peak, put a -1 [Defense] counter on it when the combat chain closes.)

Chokeslam (Blue)
¥100
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.

Earthlore Empowerment (Yellow)
¥100
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +4{p}.

Crash Down (Yellow)
¥100
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.

Chokeslam (Yellow)
¥100
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.

Lay Down the Law (Red)
¥100
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.

Smack of Reality (Red)
¥100
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."

Civic Peak
¥100
Whenever this defends, another target hero draws a card.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Hammer of Havenhold
¥200
Once per Turn Action -- {r}{r}{r}: Attack
If you have a Chivarly in your pitch zone, this gets +1{p}.

Brevant, Civic Protector
¥200
You may have any number of Chivalry in your deck.
Whenever you protect another hero, create a Might token.

Blessing of Deliverance (Yellow) (Promo)
¥3,700
Go again
When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card
At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top 2 cards of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.

Blessing of Deliverance (Red) (Promo)
from ¥500
Go again
When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card
At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top 3 cards of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.

Victor Goldmane, High and Mighty (Promo)
¥3,700
The first time each turn you create a Gold token from an effect you control, draw a card.
The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.