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Shitty Xmas Present (Promo)
Shitty Xmas Present (Promo) ¥300
Put a Cracked Bauble from outside the game on top of target hero's deck.
Sic 'Em Shot (Red) (Promo)
Sic 'Em Shot (Red) (Promo) from ¥300
(Arrows can only be played from arsenal and only if you control a bow.) Go again
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Nuu, Alluring Desire (Promo)
Nuu, Alluring Desire (Promo) ¥800
Your attacks with stealth get "When this chain link resolves, banish all action cards defending this." Instant -- {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost.
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Kassai of the Golden Sands (Promo)
Kassai of the Golden Sands (Promo) ¥2,500
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
Hearty Block (Promo)
Hearty Block (Promo) ¥100
When this defends, if you control a Vigor token, gain 1{g}.
Goblet of Bloodrun Wine (Promo)
Goblet of Bloodrun Wine (Promo) ¥500
Create an Agility and a Vigor token. Go again
Pint of Strong and Stout (Promo)
Pint of Strong and Stout (Promo) ¥200
Create a Might and a Vigor token. Go again
Gas Up (Red) (Promo)
Gas Up (Red) (Promo) ¥400
The next attack you boost this turn gets +4{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Liquid-Cooled Mayhem (Yellow) (Promo)
Liquid-Cooled Mayhem (Yellow) (Promo) ¥100
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Soup Up (Red) (Promo)
Soup Up (Red) (Promo) ¥800
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Pendulum Trap (Promo)
Pendulum Trap (Promo) ¥200
When this defends and the attacking hero has played or activated a reaction this chain link, put the top 2 cards of their deck into their graveyard.
Predatory Streak (Red) (Promo)
Predatory Streak (Red) (Promo) ¥100
Create 3 Crouching Tigers in your banished zone. You may play them this turn. Go again
Rise Up (Promo)
Rise Up (Promo) ¥100
Dromai or Fai Specialization (You may only have Rise Up in your deck if your hero is Dromai or Fai.) Rupture - If Rise Up is played as chain link 4 or higher, it has dominate and +X{p}, where X is twice the number of Phoenix Flames you control. (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.)
Release the Tension (Yellow) (Promo)
Release the Tension (Yellow) (Promo) ¥100
Your next arrow attack this turn gains +2{p} and "Defense reactions can't be played from arsenal this chain link." Go again
Burgeoning (Red) (Promo)
Burgeoning (Red) (Promo) ¥100
If Burgeoning is played from arsenal, it gains +1 [Power].
Phantasmify (Red) (Promo)
Phantasmify (Red) (Promo) ¥200
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +5 [Power] and phantasm. Go again
Pulping (Blue) (Promo)
Pulping (Blue) (Promo) ¥100
Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate. While Pulping is defended by less than 2 non-equipment cards, it has go again.
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Toxicity (Red) (Promo)
Toxicity (Red) (Promo) ¥2,500
The next Assassin or Ranger attack action card you play this turn gains "When this hits a hero, they lose 5{g}." Go again
Wartune Herald (Blue) (Promo)
Wartune Herald (Blue) (Promo) ¥2,300
If Wartune Herald hits, put it into your hero's soul. Phantasm
Herald of Judgment (Promo)
Herald of Judgment (Promo) ¥13,800
Prism Specialization If Herald of Judgment hits, put it into your hero's soul and the defending hero can't play cards from their banished zone during their next action phase. Phantasm
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