Star Fall
Star Fall ¥100
Once per Turn Action -- {r}: Attack If you've played a Lightning card this turn, this card's attacks get +1{p} and go again.
Trip the Light Fantastic (Red)
Trip the Light Fantastic (Red) ¥100
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
Strong Yield (Red)
Strong Yield (Red) ¥100
Go again At the beginning of your action phase, destroy this, then your next attack this turn gets +3{p}.
Perennial Aetherbloom (Red)
Perennial Aetherbloom (Red) ¥100
Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, put it on the bottom of its owner's deck.
Heaven's Claws (Red)
Heaven's Claws (Red) ¥100
Harvest Season (Yellow)
Harvest Season (Yellow) ¥100
Go again At the beginning of your action phase, destroy this, then gain 2{g}.
Four Finger Gloves
Four Finger Gloves from ¥100
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.
Fertile Ground (Yellow)
Fertile Ground (Yellow) ¥100
Gain 2{g} If there are 4 or more Earth cards in your banished zone, instead gain 4{g}.
Fertile Ground (Blue)
Fertile Ground (Blue) ¥100
Gain 2{g} If there are 4 or more Earth cards in your banished zone, instead gain 3{g}.
Deadwood Dirge (Blue)
Deadwood Dirge (Blue) ¥100
Destroy an aura you control. If you do, create a Runechant token. Go again
Arcane Twining (Yellow)
Arcane Twining (Yellow) ¥100
Deal 2 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Arcane Twining (Red)
Arcane Twining (Red) ¥100
Deal 3 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Arcane Polarity (Yellow)
Arcane Polarity (Yellow) ¥100
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 3{g}.
Vantage Point (Blue)
Vantage Point (Blue) ¥100
If you've played or created an aura this turn, this gets overpower. (This can’t be defended by more than 1 action card.)
Sigil of the Arknight
Sigil of the Arknight ¥100
Go again At the beginning of your action phase, destroy this. When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.
Save the Thought (Yellow)
Save the Thought (Yellow) ¥100
Shuffle up to 2 non-attack action cards from your graveyard into your deck. Create a Ponder token.
Pop the Bubble (Yellow)
Pop the Bubble (Yellow) ¥100
Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage to a hero, destroy an aura permanent they control.
Lightning Form (Blue)
Lightning Form (Blue) ¥100
When this hits, create an Embodiment of Lightning token.
Glyph Overlay (Yellow)
Glyph Overlay (Yellow) ¥100
Deal X+2 arcane damage to target hero, where X is the number of aura permanents you control with Sigil in their name. Surge - If this deals more than 2 damage, gain 1{g}, then shuffle all aura permanents you control with Sigil in their name into their owner's deck.
Chorus of the Amphitheater (Yellow)
Chorus of the Amphitheater (Yellow) ¥100
Deal 3 arcane damage to any target. Instant -- Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa