Betsy, Skin in the Game (Promo)
Betsy, Skin in the Game (Promo) ¥800
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
Victor Goldmane, High and Mighty (Promo)
Victor Goldmane, High and Mighty (Promo) ¥2,900
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Even Bigger Than That! (Blue) (Promo)
Even Bigger Than That! (Blue) (Promo) ¥3,300
Play Even Bigger Than That! only if you've dealt {p} damage this turn. Opt 1, then reveal the top card of your deck. If it has {p} greater than the amount of damage you've dealt this turn, create a Quicken token and draw a card.
Even Bigger Than That! (Red) (Promo)
Even Bigger Than That! (Red) (Promo) ¥12,100
Play Even Bigger Than That! only if you've dealt {p} damage this turn. Opt 3, then reveal the top card of your deck. If it has {p} greater than the amount of damage you've dealt this turn, create a Quicken token and draw a card.
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Lord Sutcliffe (Promo)
Lord Sutcliffe (Promo) ¥1,700
Mentor (You may only have Sutcliffe in your deck if your hero is young.) At the start of your turn, if Sutcliffe is face down in your arsenal, you may turn him face up. Whenever you play a 'non-attack' action card, deal 1 arcane damage to each hero and put a lesson counter on Sutcliffe for each damage dealt this way. Then if there are 3 or more lesson counters on Sutcliffe, banish him, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.
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Lady Barthimont (Promo)
Lady Barthimont (Promo) ¥2,000
Mentor (You may only have Barthimont in your deck if your hero is young.) At the start of your turn, if Barthimont is face down in your arsenal, you may turn her face up. Whenever you play an attack action card, banish the top card of your deck. If the banished card has 6 or more [Power], the attack gains dominate and put a lesson counter on Barthimont. Then if there are 2 or more lesson counters on Barthimont, banish her, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.
Minerva Themis (Promo)
Minerva Themis (Promo) ¥1,200
Mentor (You may only have Minerva in your deck if your hero is young.) At the start of your turn, if Minerva is face down in your arsenal, you may turn her face up. 1H weapons you control have +1 [Power]. Whenever a weapon you control hits, put a lesson counter on Minerva. Then if there are 3 or more lesson counters on Minerva, banish her, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.
Test of Agility (Promo)
Test of Agility (Promo) ¥200
When this defends, clash with the attacking hero. The winner creates an Agility token.
Soup Up (Yellow) (Promo)
Soup Up (Yellow) (Promo) ¥300
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Heavy Artillery (Red) (Promo)
Heavy Artillery (Red) (Promo) ¥100
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Banneret of Resilience (Promo)
Banneret of Resilience (Promo) ¥200
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.
Herald of Tenacity (Red) (Promo)
Herald of Tenacity (Red) (Promo) ¥300
When this hits, put it into your hero's soul. Dominate. Phantasm
Break of Dawn (Blue) (Promo)
Break of Dawn (Blue) (Promo) ¥200
The next time a Shadow source would deal damage this turn, prevent 2 of that damage.
Break of Dawn (Red) (Promo)
Break of Dawn (Red) (Promo) ¥200
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.
Hungering Demigon (Blue) (Promo)
Hungering Demigon (Blue) (Promo) ¥100
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Hungering Demigon (Yellow) (Promo)
Hungering Demigon (Yellow) (Promo) ¥100
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Spinning Wheel Kick (Blue) (Promo)
Spinning Wheel Kick (Blue) (Promo) ¥700
Combo - If Twin Twisters or Spinning Wheel Kick was the last attack this combat chain, this has +1{p} and "When this hits, put it on the bottom of its owner's deck." Go again
Predatory Streak (Yellow) (Promo)
Predatory Streak (Yellow) (Promo) ¥100
Create 2 Crouching Tigers in your banished zone. You may play them this turn. Go again
Blessing of Aether (Blue) (Promo)
Blessing of Aether (Blue) (Promo) ¥200
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 1.
Blessing of Aether (Yellow) (Promo)
Blessing of Aether (Yellow) (Promo) ¥200
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 2.
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