Cut Through (Yellow)
Cut Through (Yellow) ¥100
If you've hit with a dagger this combat chain, this gets +1{p} and go again.
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Talishar, the Lost Prince (1st Ed) - Cold Foil
Talishar, the Lost Prince (1st Ed) - Cold Foil ¥16,300
Once per Turn Action - [2 Resource], put a rust counter on Talishar, the Lost Prince: Attack At the beginning of your end phase, if Talishar, the Lost Prince has 3 or more rust counters on it, destroy it.
Plasma Barrel Shot (1st Ed) - Cold Foil
Plasma Barrel Shot (1st Ed) - Cold Foil ¥4,000
Once per Turn Action - Remove a steam counter from Plasma Barrel Shot: Attack Action - [2 Resource]: If there are no steam counters on Plasma Barrel Shot, put a steam counter on it. Go again Plasma Barrel Shot [Power] is equal to 1 plus the number of times you have boosted this combat chain.
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Harmonized Kodachi Right (1st Ed) - Cold Foil
Harmonized Kodachi Right (1st Ed) - Cold Foil ¥13,600
Once per Turn Action - [1 Resource]: Attack If you have a card in your pitch zone with cost 0, Harmonized Kodachi has go again.
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Cintari Saber Left (1st Ed) - Cold Foil
Cintari Saber Left (1st Ed) - Cold Foil ¥21,700
Once per Turn Action - [1 Resource]: Attack If Cintari Saber is defended by an attack action card, it gains +1 [Power] until end of turn.
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Oath of Loyalty (Extended Art)
Oath of Loyalty (Extended Art) ¥25,400
This may only be played if it's the first action of your turn. When this is played, until end of turn, you may only play cards that are Draconic. Go again
Arakni, Marionette (Marvel)
Arakni, Marionette (Marvel) ¥36,200
Your attacks with stealth that are attacking a marked hero get +1{p} and "When this hits, this gets go again." At the beginning of your end phase, if an opponent is marked, you become a random Agent of Chaos. (Your {g} doesn't change.)
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Ira, Scarlet Revenger (Japanese Promo)
Ira, Scarlet Revenger (Japanese Promo) ¥29,000
Your second attack each turn gets +1[Power]
Qi Unbound (Red)
Qi Unbound (Red) ¥100
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Potion of Strength
Potion of Strength ¥100
Action -- Destroy this: Your next attack this turn gets +2{p}. Go again
Coax a Commotion
Coax a Commotion ¥100
When this hits, choose any number; Each hero creates a Quicken token. Each hero draws a card. Each hero gains 1{g}.
Liquid-Cooled Mayhem (Blue)
Liquid-Cooled Mayhem (Blue) ¥100
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Throttle (Yellow)
Throttle (Yellow) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Zipper Hit (Red)
Zipper Hit (Red) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Under Loop (Red)
Under Loop (Red) ¥100
Boost When this hits, put it on the bottom of its owner's deck.
Apocalypse Automaton
Apocalypse Automaton ¥100
Play this only if you have 1 or more Evos equipped. Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)
Evo Scatter Shot
Evo Scatter Shot ¥100
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Energy Matrix
Evo Energy Matrix ¥100
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Professor Teklovossen
Professor Teklovossen ¥200
Evos cost {r} less to play for each opposing hero. You may play Evos from your banished zone.
Beckoning Mistblade (Promo) Beckoning Mistblade (Promo)
Beckoning Mistblade (Promo) from ¥800
Once per Turn Action — [2 Resource]: Attack. Go againWhen this hits, your next blue attack this turn gets +1POWER and go again.
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