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Heart of Fyendal (Alpha) - Cold Foil
Heart of Fyendal (Alpha) - Cold Foil
"Deep within the wilderness, a tree falls, succumbing to the passage of time. As the wood rots, its essence flows into the earth, fueling the new life which blossoms amongst the moss and stone. The ruler of the jungle deep, a predator without equal, is lost in slumber… yet its heart still beats, somewhere amongst the undergrowth, echoing the endless cycle of life and death." Legendary (You may only have 1 Heart of Fyendal in your deck.) When you pitch Heart of Fyendal, if you have less  than your opponent, gain 1.
¥1,245,900
Barkbone Strapping (Alpha) - Cold Foil
Barkbone Strapping (Alpha) - Cold Foil
Instant - Destroy Barkbone Strapping: Roll a 6 sided die. Gain [Resources] equal to half the number rolled, rounded down. Battleworn (If you defend with Barkbone Strapping, put a -1 [Defense] counter on it when the combat chain closes.)
¥23,200
Leg Tap (Yellow)
Leg Tap (Yellow)
Go again
¥100
Blessing of Qi (Red)
Blessing of Qi (Red)
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.
¥100
Crowd Control (Blue)
Crowd Control (Blue)
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
¥100
Interlude (Blue)
Interlude (Blue)
Choose a hero. The next time they would be dealt damage this turn, prevent 1 of that damage. If you prevent damage to another hero this way, create a Copper token.
¥100
Crowd Control (Yellow)
Crowd Control (Yellow)
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
¥100
Interlude (Yellow)
Interlude (Yellow)
Choose a hero. The next time they would be dealt damage this turn, prevent 2 of that damage. If you prevent damage to another hero this way, create a Copper token.
¥100
Interlude (Red)
Interlude (Red)
Choose a hero. The next time they would be dealt damage this turn, prevent 3 of that damage. If you prevent damage to another hero this way, create a Copper token.
¥100
Fiddle-dee
Fiddle-dee
Action -- Destroy this: Each hero creates a Might token. Go again
¥100
Heart-throb
Heart-throb
Action -- Destroy this: Each hero creates a Vigor token. Go again
¥100
Nom de Plume
Nom de Plume
Action -- Destroy this: Each hero draws a card. Go again
¥100
Lay Down the Law (Red)
Lay Down the Law (Red)
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.
¥100
Hammer of Havenhold
Hammer of Havenhold
Once per Turn Action -- {r}{r}{r}: Attack If you have a Chivarly in your pitch zone, this gets +1{p}.
¥100
Firewall (Blue)
Firewall (Blue)
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
¥100
Firewall (Yellow)
Firewall (Yellow)
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
¥100
Over Loop (Red)
Over Loop (Red)
Boost When this hits, put it on the bottom of its owner's deck.
¥100
Monstrous Viel (Promo)
Monstrous Viel (Promo)
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.) Action -- Destroy this: Draw a card then discard a random card. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
¥400
Clearing Below (Promo)
Clearing Below (Promo)
Intimidate (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.) Go again
¥200