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Heart of Fyendal (Alpha) - Cold Foil
Heart of Fyendal (Alpha) - Cold Foil ¥1,264,200
"Deep within the wilderness, a tree falls, succumbing to the passage of time. As the wood rots, its essence flows into the earth, fueling the new life which blossoms amongst the moss and stone. The ruler of the jungle deep, a predator without equal, is lost in slumber… yet its heart still beats, somewhere amongst the undergrowth, echoing the endless cycle of life and death." Legendary (You may only have 1 Heart of Fyendal in your deck.) When you pitch Heart of Fyendal, if you have less  than your opponent, gain 1.
Barkbone Strapping (Alpha) - Cold Foil
Barkbone Strapping (Alpha) - Cold Foil ¥23,500
Instant - Destroy Barkbone Strapping: Roll a 6 sided die. Gain [Resources] equal to half the number rolled, rounded down. Battleworn (If you defend with Barkbone Strapping, put a -1 [Defense] counter on it when the combat chain closes.)
Predatory Streak (Blue)
Predatory Streak (Blue) ¥100
Create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Predatory Streak (Yellow)
Predatory Streak (Yellow) ¥100
Create 2 Crouching Tigers in your banished zone. You may play them this turn. Go again
Leg Tap (Yellow)
Leg Tap (Yellow) ¥100
Go again
Blessing of Qi (Red)
Blessing of Qi (Red) ¥100
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.
Crowd Control (Blue)
Crowd Control (Blue) ¥100
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Blue)
Interlude (Blue) ¥100
Choose a hero. The next time they would be dealt damage this turn, prevent 1 of that damage. If you prevent damage to another hero this way, create a Copper token.
Crowd Control (Yellow)
Crowd Control (Yellow) ¥100
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Yellow)
Interlude (Yellow) ¥100
Choose a hero. The next time they would be dealt damage this turn, prevent 2 of that damage. If you prevent damage to another hero this way, create a Copper token.
Interlude (Red)
Interlude (Red) ¥100
Choose a hero. The next time they would be dealt damage this turn, prevent 3 of that damage. If you prevent damage to another hero this way, create a Copper token.
Fiddle-dee
Fiddle-dee ¥100
Action -- Destroy this: Each hero creates a Might token. Go again
Heart-throb
Heart-throb ¥200
Action -- Destroy this: Each hero creates a Vigor token. Go again
Nom de Plume
Nom de Plume ¥200
Action -- Destroy this: Each hero draws a card. Go again
Lay Down the Law (Red)
Lay Down the Law (Red) ¥100
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.
Hammer of Havenhold
Hammer of Havenhold ¥200
Once per Turn Action -- {r}{r}{r}: Attack If you have a Chivarly in your pitch zone, this gets +1{p}.
Firewall (Blue)
Firewall (Blue) ¥100
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Firewall (Yellow)
Firewall (Yellow) ¥100
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Over Loop (Red)
Over Loop (Red) ¥100
Boost When this hits, put it on the bottom of its owner's deck.
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