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Enflame the Firebrand (Rainbow Foil)
Enflame the Firebrand (Rainbow Foil)
When this attacks, if you control 2 or more Draconic chain links, this gets **go again**, 3 or more, your attacks are Draconic this combat chain, 4 or more, this gets +2{p}.
¥600
Channel Galcia's Cradle
Channel Galcia's Cradle
When this enters the arena and at the start of your turn, **freeze** target ally, aura, item, or equipment while this is in the arena.**Channel Ice** - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
¥100
Bone Puppetry (Cold Foil)
Bone Puppetry (Cold Foil)
When this defends, you may return an ally from your graveyard to the arena. If you do, at the beginning of the end phase, destroy it and discard your hand.**Blade Break**
¥2,400
Templar Spellbane (Cold Foil)
Templar Spellbane (Cold Foil)
Instant Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've activated a weapon this turn, instead prevent the next 2.Battleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)
¥600
Temporal Wobble (Rainbow Foil)
Temporal Wobble (Rainbow Foil)
Negate target non-attack action card with cost less than the number of aura permanents you control with Sigil in their name. Its controller gains 1 action point.
¥400
Gloves of Azure Waves (Cold Foil)
Gloves of Azure Waves (Cold Foil)
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 - Resource] to prevent 1 of that damage.)High Tide - If there are 2 or more blue cards in your pitch zone, this gets +3DEFENSE and blade break.
¥600
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Premeditate
Premeditate
The next time an attack action card hits a hero this turn, create a Ponder token. The next attack action card you play from arsenal this turn gets +3{p}. Go again
¥3,600
The Weakest Link
The Weakest Link
When this hits a hero, look at their hand and choose a card without base {d}. If you do, they discard it and you draw a card.
¥3,300
Amnesia
Amnesia
When this hits a hero, cards they own lose and can't gain names until the start of your next turn.
¥900
Benji, the Piercing Wind (Marvel)
Benji, the Piercing Wind (Marvel)
Attack action cards you control with 2 or less {p} can't be defended by cards from hand. The first time an attack action card you control hits each turn, your next attack gets +1{p}.
¥2,200
Runic Fellingsong (red)
Runic Fellingsong (red)
When this attacks, you may banish an aura from your graveyard. If you do, deal 1 arcane damage to target hero.
¥100
Quickening Sand
Quickening Sand
Create a Quicken token under target hero's control.**Go again**When this defends an attack with go again, {t} target hero or ally.
¥100
Overcharge (red) (Rainbow Foil)
Overcharge (red) (Rainbow Foil)
If you've played an instant card this chain link, this gets +3{p}.**Go again**
¥100
Excessive Bloodloss (blue) (Rainbow Foil)
Excessive Bloodloss (blue) (Rainbow Foil)
**Contract** - You are contracted to banish opponents' red cards. Whenever you complete this contract, create a Silver token.When this hits a hero, banish the top card of their deck. If it's red, repeat this process once.
¥200
Courageous Crossing (Rainbow Foil)
Courageous Crossing (Rainbow Foil)
Create a Courage token under target hero's control.**Go again**When this defends an attack with {p} greater than its base, remove a +1{p} counter from target permanent.
¥100
Bad Breath (red) (Rainbow Foil)
Bad Breath (red) (Rainbow Foil)
**Intimidate** target hero.The next time an attack you control hits this turn, create 3 Might tokens.**Go again**
¥100