Basalt Boots (Cold Foil)
Basalt Boots (Cold Foil) ¥400
If you control a Seismic Surge token, this gets +1{d}.**Temper**
Vestige of Flagellation
Vestige of Flagellation ¥200
The first time an opponent would gain {h} each turn, instead you lose that much and create that many Vigor tokens.**Blade Break**
Two-Faced
Two-Faced ¥100
When this defends, the attacking hero draws a card, then look at their hand and choose a card. They discard the chosen card.
Fiddler's Green
Fiddler's Green ¥600
When this is put into your graveyard from anywhere, gain 3{g}.
Walk in My Shoes
Walk in My Shoes ¥100
If this has {p} greater than its base, it gets +1{p}.**Crush** - When this deals 4 or more damage to a hero, until the end of their next turn, the base {p} and {d} of attack action cards they control are halved, rounded up.
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Strike Twice
Strike Twice ¥100
Deal 3 arcane damage to any target.If you've dealt arcane damage to an opposing hero this turn, you may play this as though it were an instant.
Silken Shroud (Cold Foil)
Silken Shroud (Cold Foil) ¥400
When this is destroyed, create a Ponder token.**Ward 1**
Silken Shroud
Silken Shroud ¥100
When this is destroyed, create a Ponder token.**Ward 1**
Sigil of Voltaris
Sigil of Voltaris ¥100
When this enters or leaves the arena, deal 1 arcane damage to target hero.At the beginning of your action phase, destroy this.
Serpent's Kiss
Serpent's Kiss ¥100
**Stealth**When this attacks, create a Fang Strike or Slither in your hand. If you've transcended this turn, instead create both.When this hits a hero, look at the top 2 cards of their deck. Banish 1 of them.
Scuttle Toes (Cold Foil)
Scuttle Toes (Cold Foil) ¥1,800
**Instant** - {r}{r}, destroy this: {u} target ally you control. Destroy it at the beginning of the end phase.**Arcane Barrier 1**
Pillar of Unity (Cold Foil)
Pillar of Unity (Cold Foil) ¥400
**Unity** - When this defends together with a card from hand, this gets +1{d} until end of turn.**Temper**
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Helm of Unity (Cold Foil)
Helm of Unity (Cold Foil) ¥400
**Unity** - When this defends together with a card from hand, this gets +1{d} until end of turn.**Temper**
Glyph Power Spell
Glyph Power Spell ¥100
Deal 4 arcane damage to any target. If you control a card with Sigil in its name, instead deal 6 arcane damage.
Buzzard Helm (Cold Foil)
Buzzard Helm (Cold Foil) ¥200
When this defends, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +1{d} this turn.**Temper**
Doomsaying
Doomsaying ¥100
**Go again**At the beginning of your end phase, put a doom counter on this, then each hero destroys X auras they control, where X is the number of doom counters on this.
Sigil of Gravespawning
Sigil of Gravespawning ¥200
Go againWhenever an aura leaves your graveyard, deal 1 arcane damage to target hero.At the beginning of your action phase, destroy this.
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Fasting Carcass (red) (Rainbow Foil)
Fasting Carcass (red) (Rainbow Foil) ¥200
The next red action card you play this turn gets **go again**.**Go again****Blood Debt**
Snarky Prick
Snarky Prick ¥100
When this attacks a hero, look at the top card of their deck. If it's red, destroy it and this gets +4{p}.
Runebleed Robe (Cold Foil)
Runebleed Robe (Cold Foil) ¥400
**Instant** - Destroy this and a Runechant you control: Prevent the next 1 arcane damage that would be dealt to you this turn.**Arcane Barrier 1**
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