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Sunken Treasure
Sunken Treasure ¥1,000
When this defends, you may turn a card in a graveyard face-down. If it's yellow, create a Gold token.
Burn Bare
Burn Bare from ¥500
Deal 6 arcane damage to any target. Instant -- Discard this: Destroy target card with phantasm that is attacking you.
Sea Legs
Sea Legs from ¥700
When this is discarded, create a Goldkiss Rum token.
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Consign to Cosmos <> Shock
Consign to Cosmos <> Shock from ¥700
Banish X instant and/or aura cards from any graveyard, where X is the amount of arcane damage you've dealt this turn. <> Deal 1 arcane damage to any target.
Tip the Barkeep
Tip the Barkeep from ¥300
Create a Goldkiss Rum token. You may give a Gold token you control to another hero. If you do, put this on the bottom of its owner's deck. Go again
Conqueror of the High Seas
Conqueror of the High Seas from ¥800
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and go again.
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Everbloom <> Life
Everbloom <> Life from ¥2,000
Choose an action card in a graveyard with cost less than the total {g} you've gained this turn. Put it on the bottom of its owner's deck. Go again <> Gain 1{g}
King Kraken Harpoon
King Kraken Harpoon from ¥300
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's a non-attack action card, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.
Return Fire
Return Fire from ¥500
When this defends, you may banish an arrow from your hand. If you do, at the start of your next turn, put it face-up into your arsenal and it gets +3{p} until end of turn.
King Shark Harpoon
King Shark Harpoon from ¥400
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's an attack action card, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.
Arcane Compliance
Arcane Compliance from ¥400
Until end of turn, effects can't increase arcane damage that target action card on the stack would deal.
Cogwerx Dovetail
Cogwerx Dovetail from ¥300
When this hits a hero, {u} all cogs you control. Thrice per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Big Game Trophy Shot
Big Game Trophy Shot from ¥200
Your next arrow attack this turn gets +4{p}. If it has harpoon in its name, it gets "When this hits a hero, create a Gold token." Draw a card, then discard a card. Go again
Chart the High Seas
Chart the High Seas ¥200
Look at the top 2 cards of your deck. You may pitch a blue card from among them. Put the rest into your graveyard. Create a Gold token for each yellow card put into your graveyard this way. Go again
On the Horizon (Red)
On the Horizon (Red) from ¥100
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
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Gold the Tip
Gold the Tip ¥2,000
Your next arrow attack this turn gets +3{p}. If there is a yellow arrow face-up in your arsenal, create a Gold token. Go again
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Palantir Aeronought
Palantir Aeronought from ¥900
The defending hero must defend this with an equipment they control if able. Thrice per Turn Instant -- {t} a cog you control: This gets +1{p}. If this is the third time you've activated this ability, destroy a defending card.
Cog in the Machine
Cog in the Machine from ¥300
Create 2 Golden Cog tokens. You may {t} a cog you control. If you do, put this on the bottom of its owner's deck.
Blood in the Water
Blood in the Water from ¥300
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}.
Cogwerx Tinker Rings
Cogwerx Tinker Rings from ¥1,700
When this defends, create a Golden Cog token. Blade Break (When the combat chain closes, if this defended, destroy it.)
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