Wailer Humperdinck
Wailer Humperdinck ¥500
Action -- {r}{r}{r} {r}{r}{r}, {t}: Attack Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
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Jack Be Nimble
Jack Be Nimble from ¥100
When this attacks, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again. When this hits a hero, steal an item they control until the end of this action phase.
Loan Shark
Loan Shark from ¥3,500
Go again When this enters the arena, create 2 Gold tokens. At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this, then lose 2{g} unless you discard a card.
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Sea Floor Salvage
Sea Floor Salvage from ¥100
Turn a card in a graveyard face-down. If it's yellow, create a Gold token. Go again
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Saltwater Swell (Blue)
Saltwater Swell (Blue) from ¥100
When this attacks, reveal the top card of your deck. If it's blue, pitch it. Go again
Cogwerx Tinker Rings
Cogwerx Tinker Rings from ¥2,300
When this defends, create a Golden Cog token. Blade Break (When the combat chain closes, if this defended, destroy it.)
Surface Shaking
Surface Shaking from ¥300
Go again When this enters the arena, create 3 Seismic Surge tokens. At the beginning of your action phase, destroy this, then you may put up to X cards from your hand on the bottom of your deck, where X is the number of Seismic Surge tokens you control. Draw cards equal to the number of cards put on the bottom this way.
Cogwerx Workshop
Cogwerx Workshop from ¥200
Create a Golden Cog token. Put a steam counter on up to 2 cogs you control.
Claw of Vynserakai
Claw of Vynserakai ¥2,000
Once per Turn Action -- {r}: Attack Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Golden Tipple (Red)
Golden Tipple (Red) ¥100
Your next Mechanologist attack this turn gets +3{p}. Create a Golden Cog token.
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Portside Exchange
Portside Exchange from ¥100
Discard a card, then draw a card. If a yellow card is discarded this way, create a Gold token. Go again
Polly Cranka
Polly Cranka ¥1,800
Action -- {t}, banish this: Return this to the arena under its owner's control, unequipped, tapped, and with a steam counter. Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) Perched (This can be equipped in addition to a 2H weapon. This can't be attacked while it's equipped.)
Saltwater Swell (Red)
Saltwater Swell (Red) from ¥100
When this attacks, reveal the top card of your deck. If it's blue, pitch it. Go again
Avast Ye!
Avast Ye! ¥100
Your next Pirate ally attack this turn gets go again and "When this hits a hero, create a Gold token." Go again
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On the Horizon (Red)
On the Horizon (Red) from ¥100
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
Golden Tipple (Yellow)
Golden Tipple (Yellow) ¥100
Your next Mechanologist attack this turn gets +2{p}. Create a Golden Cog token.
Jack Be Quick
Jack Be Quick ¥100
When this attacks, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again. When this hits a hero, {u} an ally they control, then steal it until the end of this action phase.
Flying High (Blue)
Flying High (Blue) from ¥100
Your next attack this turn gets go again. If it's blue, it gets +1{p}. Go again
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Fiddler's Green (Red)
Fiddler's Green (Red) from ¥100
When this is put into your graveyard from anywhere, gain 3{g}.
Blue Fin Harpoon
Blue Fin Harpoon ¥100
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's blue, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.
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