Sirens of Safe Harbor (Blue)
Sirens of Safe Harbor (Blue) from ¥100
When this is put into your graveyard from anywhere, gain 1{g}.
Throw Caution to the Wind
Throw Caution to the Wind ¥100
Reveal the top card of your deck. The next time you would be dealt damage this turn, prevent X of that damage, where X is the pitch value of the card revealed this way.
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Murderous Rabble
Murderous Rabble from ¥500
When this attacks, reveal the top card of your deck. This gets +X{p}, where X is the pitch value of the card revealed this way. Go again
Jack Be Quick
Jack Be Quick from ¥100
When this attacks, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again. When this hits a hero, {u} an ally they control, then steal it until the end of this action phase.
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Jolly Bludger
Jolly Bludger from ¥1,500
When this attacks, you may {t} a cog you control. If you do, this gets overpower. When this deals damage to a hero, steal that many items they control. Thrice per Turn Instant -- {t} a cog you control: This gets +1{p}.
Golden Tipple (Red)
Golden Tipple (Red) ¥100
Your next Mechanologist attack this turn gets +3{p}. Create a Golden Cog token.
Yellow Fin Harpoon
Yellow Fin Harpoon ¥100
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's yellow, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.
Chum, Friendly First Mate
Chum, Friendly First Mate ¥4,500
Action -- {t}: Attack Instant -- {t}, discard a card with watery grave: Until end of turn, opponents must choose this as the target of attacks if able. Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Saltwater Swell (Red)
Saltwater Swell (Red) from ¥100
When this attacks, reveal the top card of your deck. If it's blue, pitch it. Go again
Jack Be Nimble
Jack Be Nimble ¥200
When this attacks, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again. When this hits a hero, steal an item they control until the end of this action phase.
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Fiddler's Green (Red)
Fiddler's Green (Red) from ¥200
When this is put into your graveyard from anywhere, gain 3{g}.
Gold-Baited Hook
Gold-Baited Hook ¥9,400
Action -- {t}: Your next Pirate attack this turn gets "When this hits a hero, steal a Gold token they control, otherwise create a Gold token." At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Gold (Treasure Pack)
Gold (Treasure Pack) ¥400
Action -- {r}{r}, destroy this: Draw a card. Go again
Scooba, Salty Sea Dog
Scooba, Salty Sea Dog ¥100
Action -- {r}{r}{r}, {t}: Attack When this attacks, you may put a yellow card from a graveyard on the bottom of its owner's deck. If you do, create a Gold token. Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Flying High (Blue)
Flying High (Blue) from ¥100
Your next attack this turn gets go again. If it's blue, it gets +1{p}. Go again
Drop the Anchor
Drop the Anchor from ¥100
Your next arrow attack this turn gets +3{p} and "When this hits a hero, {t} them and all allies they control." Go again
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Copper Cog
Copper Cog from ¥600
Unlimited (You may have any number of Copper Cogs in your deck.) Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Sealace Sarong
Sealace Sarong ¥1,800
Instant -- {t}, turn a blue arrow in your arsenal face-up: It gets go again this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Dead Threads
Dead Threads ¥5,400
Instant -- {t}: Gain {r}. Activate this only if an ally has been put into your graveyard this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Herald of Sekem
Herald of Sekem from ¥100
When this attacks, you may put a yellow card from your hand into your soul. If you do, deal 2 arcane damage to any target. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this.)
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