Golden Tipple (Red)
Golden Tipple (Red) ¥100
Your next Mechanologist attack this turn gets +3{p}. Create a Golden Cog token.
Gold Hunter Marauder
Gold Hunter Marauder ¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Gold Hunter Longboat
Gold Hunter Longboat ¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Gold Hunter Ketch
Gold Hunter Ketch ¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Entangling Shot
Entangling Shot ¥100
When this attacks, you may put a gold counter on Treasure Island.
Cutty Shark, Quick Clip
Cutty Shark, Quick Clip ¥100
Action -- {r}, {t}: Attack Once per Turn Action -- {r}: Your next ally attack this turn gets +1{p}. Go again Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Call in the Big Guns (Red)
Call in the Big Guns (Red) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Call in the Big Guns (Blue)
Call in the Big Guns (Blue) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Buccaneer's Bounty
Buccaneer's Bounty ¥100
Action -- Destroy this: Gain {r}. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Blue Sea Tricorn
Blue Sea Tricorn ¥100
Action -- {r}{r}{r}, destroy this: Draw a card. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Yellow Fin Harpoon
Yellow Fin Harpoon from ¥100
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's yellow, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.
Throw Caution to the Wind
Throw Caution to the Wind from ¥100
Reveal the top card of your deck. The next time you would be dealt damage this turn, prevent X of that damage, where X is the pitch value of the card revealed this way.
Sinker
Sinker from ¥100
Look at the top card of your deck. If it's an arrow, you may put it face-up into your arsenal. If you do, it gets overpower this turn. (It can't be defended by more than 1 action card.) Go again
Scurv, Stowaway
Scurv, Stowaway ¥200
Action -- {t}, destroy a Gold you control: Create a Goldkiss Rum token. Go again Whenever you activate a Goldkiss Rum, gain {r}.
Scrub the Deck
Scrub the Deck from ¥100
Destroy the top card of target hero's deck. If it's yellow, create a Gold token. Go again
Saltwater Swell (Blue)
Saltwater Swell (Blue) from ¥100
When this attacks, reveal the top card of your deck. If it's blue, pitch it. Go again
Red Fin Harpoon
Red Fin Harpoon from ¥100
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's red, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.
Not So Fast
Not So Fast from ¥100
Scurv Specialization (You may only have this in your deck if your hero is Scurv.) The next time an opponent would draw a card from the effect of a Gold token this turn, instead you draw a card.
Murderous Rabble
Murderous Rabble from ¥200
When this attacks, reveal the top card of your deck. This gets +X{p}, where X is the pitch value of the card revealed this way. Go again
Money or Your Life? (Yellow)
Money or Your Life? (Yellow) from ¥100
When this hits a hero, deal 2 damage to them unless they give you a Gold token they control. If you are a Thief, repeat this process once.
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