Tough Old Wrench (Yellow)
Tough Old Wrench (Yellow) from ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Tough Old Wrench (Red)
Tough Old Wrench (Red) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Tough Old Wrench (Blue)
Tough Old Wrench (Blue) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Teeth of the Cog (Yellow)
Teeth of the Cog (Yellow) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Teeth of the Cog (Red)
Teeth of the Cog (Red) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Teeth of the Cog (Blue)
Teeth of the Cog (Blue) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Strike Gold (Red)
Strike Gold (Red) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Sky Skimmer (Blue)
Sky Skimmer (Blue) ¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Sic 'Em Shot (Yellow)
Sic 'Em Shot (Yellow) ¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Sic 'Em Shot (Red)
Sic 'Em Shot (Red) ¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Scouting Shot
Scouting Shot ¥100
When this is put into your graveyard from anywhere, gain 1{g}.
Salvage Shot (Yellow)
Salvage Shot (Yellow) ¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Red)
Salvage Shot (Red) ¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Blue)
Salvage Shot (Blue) ¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Restless Bones (Blue)
Restless Bones (Blue) ¥100
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Quartermaster's Boots
Quartermaster's Boots ¥100
Instant -- Destroy this: {u} a cog you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Patch the Hole
Patch the Hole ¥100
Instant -- Destroy this: Return a card from your arsenal to your hand.
On the Horizon (Yellow)
On the Horizon (Yellow) ¥100
Your next Mechanologist attack this turn gets +4{p}. You may {u} a cog you control. Go again
Nimblism (Yellow)
Nimblism (Yellow) ¥100
Your next Mechanologist attack this turn gets +4{p}. You may {u} a gun you control. Go again
Nimblism (Red)
Nimblism (Red) ¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
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