High Seas Singles
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Kelpie, Tangled Mess (Marvel)
¥1,100
Action -- {t}: Attack
Action -- {r}, {t}: {t} target hero or ally. Go again
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)

Barnacle (Marvel)
¥700
Action -- {t}: Attack
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)

Goldkiss Rum (Treasure Pack)
¥800
Instant -- {t} your hero, destroy this: Your next action this turn gets go again. Your hero can't {u} this turn unless you're a Pirate.
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Quick Clicks (Treasure Pack)
¥500
Action -- Destroy this: Your next attack this turn gets go again. Activate this only if you've played a Nimblism this turn. Go again
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Quartermaster's Boots (Treasure Pack)
¥800
Action -- {r}{r}, destroy this: The next non-attack action card you play this turn gets go again. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Light Fingers (Treasure Pack)
¥1,100
When this defends, if you are a Thief, steal a Gold token the attacking hero controls. (Gain control of it.)
Blade Break (When the combat chain closes, if this defended, destroy it.)

Swiftstrike Bracers (Treasure Pack)
¥800
Action -- Destroy this: Your next attack this turn gets +2{p}. Activate this only if you've played a Nimblism this turn. Go again
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Old Knocker (Treasure Pack)
¥10,900
Instant -- {t} your hero, destroy this: Gain {r}
Blade Break (When the combat chain closes, if this defended, destroy it.)

Captain's Coat (Treasure Pack)
¥900
Action -- Destroy this: Gain {r}. Activate this only if you've drawn a card this turn. Go again

Helmsman's Peak (Treasure Pack)
¥700
When this defends, look at the top card of your deck.
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Bandana of the Blue Beyonds (Treasure Pack)
¥800
Action -- Discard a card, destroy this: Put a blue card from your graveyard on the bottom of your deck. Go again

Mutiny on the Battalion Barque (Treasure Pack)
¥500
For each hero that controls more Gold than you, steal a Gold token they control.
If you gain control of 1 or more Gold tokens this way, your next attack this turn gets +2{p}.
Go again
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Swindler's Grift (Blue) (Treasure Pack)
¥500
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.

Swiftwater Sloop (Blue) (Treasure Pack)
¥2,500
High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again.

Swiftwater Sloop (Yellow) (Treasure Pack)
¥700
High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again.
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Gold Hunter Ketch (Treasure Pack)
¥200
If you control less Gold than an opponent, this costs {r}{r} less to play.

Gold Hunter Marauder (Treasure Pack)
¥500
If you control less Gold than an opponent, this gets overpower. (This can't be defended by more than 1 action card.)

Battalion Barque (Red) (Treasure Pack)
¥1,300
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +2{p}.
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Lost in Transit (Treasure Pack)
¥200
When this defends, you may remove a gold counter from Treasure Island. If you do and you are a Thief, create a Gold token.

Throw Caution to the Wind (Treasure Pack)
¥700
Reveal the top card of your deck. The next time you would be dealt damage this turn, prevent X of that damage, where X is the pitch value of the card revealed this way.