History Pack 1 (White Border)

Scabskin Leathers
¥5,000
Once per Turn Action - 0: Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down.
Battleworn (If you defend with Scabskin Leathers, put a -1{d} counter on it when the combat chain closes.)

Tome of Fyendal
¥300
Draw 2 cards.
If Tome of Fyendal is played from arsenal, gain 1{g} for each card in your hand.

Coax a Commotion
¥100
If Coax a Commotion hits, choose any number:
- Each hero creates a Quicken token.
- Each hero draws a card.
- Each hero gains 1{g}.

Gambler's Gloves
¥700
If an effect would resolve that includes rolling a 6 sided die, instead you may destroy Gambler's. Gloves. If you do, the controller of the effect rerolls all 6 side dice rolled this way. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)

Sonic Boom
¥500
Deal 3 arcane damage to target opposing hero.
If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.

Lesson in Lava
¥200
Kano Specialization (You may only have Lesson in Lava in your deck if your hero is Kano.)
Deal 3 arcane damage to target opposing hero.
If Lesson in Lava deals damage, you may search your deck for a Wizard card with {r} cost equal to or less than the damage dealt by Lesson in Lava, reveal it, then shuffle your deck and put it on top of your deck.
Sold out

Chain Lightning
¥100
You may play your next Wizard 'non-attack' action card this turn as though it were an instant.
If you have played another Wizard 'non-attack' action card this turn, deal 3 arcane damage to each opposing hero.

Metacarpus Node
¥400
Whenever you play a card with an effect that deals arcane damage, you may pay {r}. If you do, that effect deals that much arcane damage plus 1 and at the beginning of the end phase, destroy Metacarpus Node.
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} instead. If you do, prevent 1 arcane damage that source would deal.)

Runeblood Barrier
¥100
Create 4 Runechant tokens.
If your hero would be dealt damage, instead destroy that many Runechant's you control and prevent 1 damage that source would deal for each Runechant destroyed this way.
At the beginning of your action phase, destroy Runeblood Barrier.

Feign Death
¥200
Play Feign Death only if you have been dealt damage this turn.
The next time you would be dealt damage this turn, prevent it.

Teklo Core
¥1,700
Dash Specialization (You may only have Teklo Core in your deck if your hero is Dash.)
Teklo Core enters the arena with 2 steam counters on it. When Teklo Core has no steam counters on it, destroy it.
At the beginning of your action phase, remove a steam counter from Teklo Core and gain {r}{r}.

Steelblade Supremacy
¥300
Dorinthea Specialization (You may only have Steelblade Supremacy in your deck if your hero is Dorinthea.)
Until end of turn, target weapon you control gains +2{p} and "Whenever this weapon hits a hero, draw a card."
Go again

Twinning Blade
¥600
You may attack an additional time with target sword this turn. (You must have an action point to attack an additional time.)

Singing Steelblade
¥200
Dorinthea Specialization (You may only have {name} in your deck if your hero is Dorinthea.)
Target weapon attack gains +1{p}.
Reprise - If the defending hero has defended with a card from their hand this chain link, search your deck for an attack reaction card, banish it face up, then shuffle your deck. You may play it this chain link.

Rout
¥100
Target weapon attack gains +3{p}.
Reprise - If the defending hero has defended with a card from their hand this chain link, you may return target non-equipment defending card to its owners hand.

Mugenshi: RELEASE
¥100
Katsu Specialization (You may only have Mugenshi: RELEASE in your deck if your hero is Katsu.)
Combo - If Whelming Gustwave was the last attack this combat chain, Mugenshi: RELEASE gains +1{p}, go again, and "If this hits, search your deck for any number of cards named Lord of Wind, reveal them, put them into your hand, then shuffle your deck."

Flood of Force
¥200
Combo - If Rushing River or Flood of Force was the last attack this combat chain, when you attack with Flood of Force, reveal the top card of your deck. If it's a card with combo, put it into your hand then Flood of Force gains +3{p} and go again.

Breeze Rider Boots
¥1,400
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn.
Battleworn (If you defend with Breeze Rider Boots, put a -1{d} counter on it when the combat chain closes.)

Show Time!
¥100
Bravo Specialization (You may only have Show TIme! in your deck if your hero is Bravo.)
When Show Time! enters the arena, search your deck for a Guardian attack action card, reveal it, put it into your hand, then shuffle your deck.
At the beginning of your action phase, destroy Show Time! then draw a card.

Righteous Cleansing
¥400
Crush - If Righteous Cleansing deals 4 or more damage to a hero, look at the top 5 cards of their deck. Banish 1 or more cards with the same name from among them, then put the rest on top of their deck in any order.