Red in the Ledger
Red in the Ledger ¥300
(Arrows can only be played from arsenal and only if you control a bow.) Azalea Specialization (You may only have Red in the Ledger in your deck if your hero is Azalea.) If Red in the Ledger hits a hero, they can't play or activate more than 1 action during their next turn.
Endless Arrow
Endless Arrow ¥700
(Arrows can only be played from arsenal and only if you control a bow.) If Endless Arrow hits, put it into your hand.
Perch Grapplers
Perch Grapplers ¥500
Action - {r}{r}, destroy Perch Grapplers: Until end of turn, face up arrow cards played from arsenal gain go again. Go again Blade Break (If you defend with Perch Grapplers, destroy it when the combat chain closes.)
Spark of Genius
Spark of Genius ¥1,000
Dash Specialization (You may only have Spark of Genius in your deck if your hero is Dash.) Search your deck for a Mechanologist item card with cost X, put it into the arena, then shuffle your deck. If you have boosted this turn, draw a card.
Plasma Purifier
Plasma Purifier ¥100
Action - {r}: If there are no steam counters on Plasma Purifier, put a steam counter on it. Go again Once per Turn Action - Remove a steam counter from Plasma Purifier: Target Mechanologist pistol you control gains +1{p} until end of turn. Go again 
Induction Chamber
Induction Chamber ¥100
Action - {r}: If there are no steam counters on Induction Chamber, put a steam counter on it. Go again Once per Turn Attack Reaction - Remove a steam counter from Induction Chamber: Target Mechanologist pistol attack gains go again. 
Courage of Bladehold
Courage of Bladehold ¥900
Action - Destroy Courage of Bladehold: Your sword attacks cost {r} less this turn. Go again Temper (If you defend with Courage of Bladehold, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)
Heron's Flight
Heron's Flight ¥100
Combo - If Crane Dance was the last attack this combat chain, when you attack with Heron's Flight, it gains +2{p} and you choose 1; - Heron's Flight can only be defended by attack action cards. - Heron's Flight can only be defended by 'non-attack' action cards.
Sand Sketched Plan
Sand Sketched Plan ¥100
Rhinar Specialization (You may only have Sand Sketched Plan in your deck if your hero is Rhinar.) Search your deck for a card, put it into your hand, discard a random card, then shuffle your deck. If the discarded card has 6 or more {p}, gain 2 action points.
Massacre
Massacre ¥200
When you attack with Massacre, if you have discarded a card with 6 or more {p} this turn, Massacre gains +2{p} and intimidate. If Massacre is discarded to pay the cost of a Brute attack action card, intimidate.
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Skullbone Crosswrap
Skullbone Crosswrap ¥5,800
Once per Turn Action - Turn a face down card in your arsenal face up: Opt 1. Go again Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} instead. If you do, prevent 1 arcane damage that source would deal.) Blade Break (If youd defend with Skullbone Crosswrap, destroy it when the combat chain closes.)
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