Mastery Pack Guardian Singles
Emerging Power (Blue)
¥100
Go again
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +1{p}.
Embolden (Red)
¥100
Go again
When this enters the arena, if you control another non-token aura, draw a card.
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
Embolden (Blue)
¥100
Go again
When this enters the arena, if you control another non-token aura, draw a card.
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
Disable (Blue)
¥100
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.
Debilitate (Yellow)
¥100
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
Debilitate (Blue)
¥100
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
Crush the Weak (Blue)
¥100
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Crush Confidence (Red)
¥100
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
Crush Confidence (Blue)
¥100
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
Clash of Mountains (Red)
¥100
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Chokeslam (Yellow)
¥100
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Chokeslam (Blue)
¥100
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Cartilage Crush (Red)
¥100
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Cartilage Crush (Blue)
¥100
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Buckling Blow (Yellow)
¥100
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
Buckling Blow (Red)
¥100
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
Buckling Blow (Blue)
¥100
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
Sunkwater Scalers
from ¥100
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Pincers
from ¥100
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Lookout
from ¥100
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)