Sunkwater Scalers
Sunkwater Scalers from ¥100
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Pincers
Sunkwater Pincers from ¥100
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Lookout
Sunkwater Lookout from ¥100
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Exoshell
Sunkwater Exoshell from ¥100
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Smelting of the Old Ones (Extended Art)
Smelting of the Old Ones (Extended Art) ¥800
Crush - When this deals 4 or more damage to a Guardian hero, destroy all equipment they control with -1{d} counters. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Little Big Foot (Yellow)
Little Big Foot (Yellow) ¥100
If there are two or more cards with cost 3 or more in your pitch zone, this gets +5{p}.
Disenchantment of the Old Ones (Extended Art)
Disenchantment of the Old Ones (Extended Art) ¥2,100
Crush - When this deals 4 or more damage to a Guardian hero, destroy all auras they control. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Blinding of the Old Ones  (Extended Art)
Blinding of the Old Ones (Extended Art) ¥800
Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
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Testament of Valahai  (Marvel) Testament of Valahai  (Marvel)
Testament of Valahai (Marvel) ¥80,100
If you control 3 or more Seismic Surge tokens, this gets +2{d}. If you control 6 or more, instead this gets +4{d}. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
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