Test of Iron Grip (Micro)
Test of Iron Grip (Micro) ¥11,800
When this defends, clash with the attacking hero. If there is a winner, the other hero discards a card. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Solid Ground (Micro)
Solid Ground (Micro) ¥7,100
This costs {r} less to play for each Seismic Surge you control.
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Seismic Eruption (Micro)
Seismic Eruption (Micro) ¥10,200
Create 3 Seismic Surge tokens.
Seismic Surge Quarters
Seismic Surge Quarters ¥100
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
Time Skippers
Time Skippers ¥100
Action -- {r}{r}{r}, destroy this: Gain 2 action points.
Thunder Quake (Yellow)
Thunder Quake (Yellow) ¥100
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
Thump (Yellow)
Thump (Yellow) ¥100
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
Thump (Blue)
Thump (Blue) ¥100
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
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Stonewall Confidence (Red)
Stonewall Confidence (Red) ¥100
Go again Cards you control with cost 3 or more get +4{d} while defending. At the beginning of your action phase, destroy this.
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Stonewall Confidence (Blue)
Stonewall Confidence (Blue) ¥100
Go again Cards you control with cost 3 or more get +2{d} while defending. At the beginning of your action phase, destroy this.
Seismic Stir (Red)
Seismic Stir (Red) ¥100
Create 3 Seismic Surge tokens. Go again
Seismic Stir (Blue)
Seismic Stir (Blue) ¥100
Create a Seismic Surge token. Go again
Rubble Raiser (Red)
Rubble Raiser (Red) from ¥100
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Overswing (Blue)
Overswing (Blue) ¥100
The next Guardian attack action card you play this turn gets +1{p}. Go again Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Ironrot Plate
Ironrot Plate ¥100
Blade Break (When the combat chain closes, if this defended, destroy it.)
Ironrot Helm
Ironrot Helm ¥100
Blade Break (When the combat chain closes, if this defended, destroy it.)
Flatten the Field (Red)
Flatten the Field (Red) ¥100
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Flatten the Field (Blue)
Flatten the Field (Blue) ¥100
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Emerging Power (Yellow)
Emerging Power (Yellow) ¥100
Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +2{p}.
Emerging Power (Red)
Emerging Power (Red) ¥100
Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
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