Pre-Constructed Deck Singles
Static Shock (Yellow)
¥100
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
Horrors of the Past
¥200
When this attacks, it gets the base abilities of the last attack action card with stealth you control on the combat chain.
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Sharp Shooters (Rainbow Foil)
¥2,400
Action — Destroy this: Put an arrow from your hand face-up into your arsenal with an aim counter. Go againBattleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Hidden Agenda (Rainbow Foil)
¥400
Instant — Turn a face-down arrow in your arsenal face-up: Gain [1 - Resource]. At the beginning of the end phase, destroy this.Arcane Barrier 1(If you would be dealt arcane damage, you may pay [1 - Resource] to prevent 1 of that damage.)
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Stone Rain
¥2,000
If this has an aim counter, it gets dominate and "When this hits a hero, they banish face-down a card from their hand. At the beginning of their next end phase, they return it to their hand."
Tear Asunder
¥1,100
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.
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Zap Clappers (Rainbow Foil)
¥400
When this defends, you may reveal an instant card from your hand. If you do, deal 1 arcane damage to the attacking hero.Blade Break (When the combat chain closes, if this defended, destroy it.)
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Shock Frock (Rainbow Foil)
¥400
Action — Destroy this: Gain [1 Resource]. Activate this only if you've played a Lightning card this turn. Go againBattleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Crumble to Eternity
¥1,100
Go againAt the start of each hero's turn, they lose LIFE equal to the number of Frostbites in their equipment zones.Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
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Jarl Vetreidi (Rainbow Foil)
¥600
Whenever you play an Ice card, create a Frostbite token in an opponent's exposed head, chest, arms, or legs zone. (A zone is exposed if there is nothing in or equipped to it.)Essence of Earth and Ice (You may have Earth and Ice cards in your deck.)
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Seek Vengeance (Blue)
¥900
Combo - If Edge of Autumn was the last attack this combat chain, this gets go again.
Qi Unbound (Red)
¥100
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Coax a Commotion
¥100
When this hits, choose any number;
Each hero creates a Quicken token.
Each hero draws a card.
Each hero gains 1{g}.
Throttle (Yellow)
¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Zipper Hit (Red)
¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Evo Rapid Fire
¥100
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Your Teklo Blaster attacks get go again.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Spark Spray (Blue)
¥100
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.
Photon Rush (Blue)
¥100
Lightning Flow - If you've played a Lightning card this turn, this gets go again.