Pre-Constructed Deck Singles
Zipper Hit (Red)
¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Apocalypse Automaton
¥100
Play this only if you have 1 or more Evos equipped.
Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)
Evo Scatter Shot
¥100
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Your Teklo Blaster gets +1{p} for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Energy Matrix
¥100
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Your Teklo Blaster costs {r} less to activate for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Professor Teklovossen
¥200
Evos cost {r} less to play for each opposing hero.
You may play Evos from your banished zone.
Spark Spray (Blue)
¥100
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.
Photon Rush (Blue)
¥100
Lightning Flow - If you've played a Lightning card this turn, this gets go again.
Aether Crackers
¥100
When an attack you control hits a hero, you may destroy this. If you do, deal 1 arcane damage to them.
Seeds of Strength (Blue)
¥100
Create a Might token.
Earth Bond - If an Earth card was pitched to play this, instead create 2 Might tokens.
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Sawbones, Dock Hand
¥400
Action — [1 Resource], {t}: AttackInstant— {t}: the next time you or a Pirate you control would be dealt damage this turn, prevent 1 of that damage.Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Flight Path (Rainbow Foil)
¥600
Attack Reaction — Destroy this: Target arrow attack with an aim counter gets go again.Battleworn (When the combat chain closes, if this defended, put a -1D counter on it.)
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Sharp Shooters (Rainbow Foil)
¥2,400
Action — Destroy this: Put an arrow from your hand face-up into your arsenal with an aim counter. Go againBattleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Hidden Agenda (Rainbow Foil)
¥400
Instant — Turn a face-down arrow in your arsenal face-up: Gain [1 - Resource]. At the beginning of the end phase, destroy this.Arcane Barrier 1(If you would be dealt arcane damage, you may pay [1 - Resource] to prevent 1 of that damage.)
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Tear Asunder
¥1,100
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.
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Static Shock
¥1,000
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
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Arc Lightning
¥1,100
Aurora Specialization (You may only have this in your deck if your hero is Aurora.)Whenever you Go again this turn, deal 1 arcane damage to any target.The next action card you play this turn gets Go again.