Super Slam Singles
Warmonger's Diplomacy
from ¥6,300
Starting with the hero to your left, each hero chooses war or peace.
If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions.
If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions.
Felling of the Crown
¥800
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their hand on the bottom of their deck.
Channel the Tranquil Domain
¥200
Go again
When this enters the arena and at the start of your action phase, put another target aura on the bottom of its owner's deck.
Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Thespian Charm
¥100
Choose any number;
Destroy a Might or Vigor token.
The crowd cheers you.
Return an aura permanent you control to its owner's hand.
Tough Smashup (Yellow)
¥100
When this defends, clash with the attacking hero. The winner creates a Toughness token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Steal Victory
¥100
When this defends, steal an aura token the attacking hero controls. (Gain control of it.)
Plow Under
¥600
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their arsenal on the bottom of their deck.
Light Up the Leaves
from ¥200
Deal 6 arcane damage to any target.
Instant -- Discard this and an Earth card: Prevent the next 6 arcane damage target source would deal this turn.
Leave Them Hanging
¥200
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this enters the arena, intimidate target hero. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
When this leaves the arena, your next attack this turn gets +4{p}.
Edge of Their Seats (Red)
¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +5{p}.
Sadistic Scowl
from ¥100
Your next attack this turn gets +5{p}.
Intimidate target hero. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
Go again
Smashing Ground
from ¥200
If this has 6 or more {p}, it gets "When this hits a hero, destroy a card in their arsenal."
Parched Terrain
from ¥100
Heroes can't gain {g}.
At the beginning of your end phase, put a sand counter on this, then destroy it unless you banish a red card from your graveyard for each sand counter on it.
Painful Passage
from ¥200
You may banish an attack action card from your hand. If you do, it gets +3{p} or go again until end of turn.
Go again
Outside Interference
¥2,400
Instant -- Discard this: You may reveal a Reviled attack action card from your inventory and put it into your hand.
New Horizon
from ¥1,800
If you have a face-up card in your arsenal, you have an additional arsenal zone.
When this is destroyed, destroy all cards in your arsenal.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Vigorous Smashup (Blue)
¥100
When this defends, clash with the attacking hero. The winner creates a Vigor token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Tough Smashup (Blue)
¥100
When this defends, clash with the attacking hero. The winner creates a Toughness token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)