Beat of the Ironsong
Beat of the Ironsong from ¥2,400
Choose X+1, where X is the number of +1{p} counters on an attacking Dawnblade; Target Dawnblade attack gets +1{p}. Target Dawnblade attack gets go again. Cards defending target Dawnblade attack can't gain {d}. Damage target Dawnblade attack would deal can't be prevented.
Hunter or Hunted?
Hunter or Hunted? from ¥2,200
When this defends, name a card. The attacking hero reveals the top card of their deck. If it's the named card, banish it, search their hand, deck, and arsenal for up to 3 cards with that name and banish them, then they shuffle. Contract - While this is defending, you are contracted to banish opponents' cards with the chosen name. Whenever you complete this contract, create a Silver token.
Good Natured Brutality
Good Natured Brutality ¥2,200
When this defends, if you have no cards in hand, it gets +6{d} and the crowd cheers you.
Fix the Match
Fix the Match from ¥2,000
When this attacks, search your deck for a card, then shuffle and put that card on top. Whenever a card defends this, clash with the defending hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Bully Tactics
Bully Tactics from ¥1,900
When this attacks a hero, you may pay up to {r}{r}{r}. Intimidate them that many times. (They banish that many random cards from their hand face-down. At the beginning of the end phase, return them to their hand.)
Helm of the Adored (Exteneded Art)
Helm of the Adored (Exteneded Art) ¥1,700
When this defends, the crowd cheers you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Song of Sinew
Song of Sinew from ¥1,700
Reveal the top 4 cards of your deck. Your next attack this turn gets +X{p}, where X is the number of cards with 6 or more {p} revealed this way. Put them back in any order. Go again
Smashing Ground
Smashing Ground from ¥1,700
If this has 6 or more {p}, it gets "When this hits a hero, destroy a card in their arsenal."
Tempest Palm Gustwave
Tempest Palm Gustwave from ¥1,700
Combo - If Surging Strike was the last attack this combat chain, this gets +2{p}. If this is played at chain link 3 or higher, this gets go again.
Painful Passage
Painful Passage from ¥1,700
You may banish an attack action card from your hand. If you do, it gets +3{p} or go again until end of turn. Go again
Leave Them Hanging
Leave Them Hanging ¥1,700
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this enters the arena, intimidate target hero. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.) When this leaves the arena, your next attack this turn gets +4{p}.
Cutting Retort
Cutting Retort from ¥1,700
When this attacks a hero, you may pay up to {r}{r}{r}. Destroy that many aura tokens with different names they control. If you do, this gets +1{p} for each aura destroyed this way.
Channel the Tranquil Domain
Channel the Tranquil Domain ¥1,700
Go again When this enters the arena and at the start of your action phase, put another target aura on the bottom of its owner's deck. Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Take the Bait
Take the Bait from ¥1,500
Riptide Specialization (You may only have this in your deck if your hero is Riptide.) Search your deck for a card, then shuffle and put it on top. Create a Bait token under an opponent's control. Go again
No Hero Stands Alone
No Hero Stands Alone from ¥1,500
While this is in any zone, if you've controlled a Toughness token this turn, this gets +3{d} and ambush. (While this is in your arsenal, you may defend with it.) When this defends, clash with the attacking hero. The winner may choose an attacking or defending card to get -3{p} and -3{d} this chain link.
Crowd Goes Wild
Crowd Goes Wild from ¥1,500
If you've been cheered this turn, this costs {r}{r}{r} less to play.
Backspin Thrust
Backspin Thrust ¥1,500
Once per Turn Instant -- {u} a cog you control: This gets +1{p} or go again.
Thespian Charm
Thespian Charm ¥1,400
Choose any number; Destroy a Might or Vigor token. The crowd cheers you. Return an aura permanent you control to its owner's hand.
Reckless Stampede
Reckless Stampede from ¥1,400
Whenever a card defends this, clash with the defending hero. The winner deals 1 damage to the other hero. Each hero may put their revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Outside Interference
Outside Interference ¥1,400
Instant -- Discard this: You may reveal a Reviled attack action card from your inventory and put it into your hand.
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