Super Slam Singles
Heroic Grit
¥100
Your next attack this turn gets "This gets +1{p} for each Toughness token you control."
Create a Toughness token.
Go again
Give 'Em a Piece of Your Mind (Yellow)
¥100
When the combat chain closes, if this didn't hit, the defending hero creates a Vigor token.
Shining Courage
¥100
Up to one target defending action card gets +3{d} this turn.
The crowd cheers you.
Disembody
¥100
When this attacks, if you've been cheered this turn, create a Toughness token.
When this defends, if it has 6 or more {d}, the attacking hero puts an aura they control on the bottom of their deck. (An aura token ceases to exist.)
Kayo, Underhanded Cheat (Marvel)
¥17,900
You start the game with 1 weapon zone.
Instant -- {r}{r}{r}{r}, {t}: Target attack action card you control has 6 base {p}.
Whenever the crowd boos you, create a Vigor token.
Time Flies When You're Having Fun
¥100
The next time an attack action card hits a hero this turn, you may destroy an aura they control.
If this was played from arsenal, the next attack action card you play this turn gets +3{p}.
Go again
Cut Off at the Knees
¥100
If this has {p} greater than its base, it gets +1{p}.
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy the top 3 cards of their deck."
A Good Clean Fight
¥100
If this is attacking a hero, non-equipment cards they own lose and can't gain abilities. (Treat them as if their text box is empty.)
Channel the Tranquil Domain (Extended Art)
¥1,300
Go again
When this enters the arena and at the start of your action phase, put another target aura on the bottom of its owner's deck.
Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
The Suspense is Killing Me
¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
Your first attack each turn gets +1{p}.
Strong Stomach for Adversity
from ¥100
If you control a Confidence and a Might token, this gets +2{d}.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Shoot Your Mouth Off (Red)
¥100
When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token.
Mightybone Knuckles
from ¥100
Action -- {r}{r}{r}, destroy this: Create 3 Might tokens. Activate this only if you have more {g} than each other hero. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Give 'Em a Piece of Your Mind (Red)
¥100
When the combat chain closes, if this didn't hit, the defending hero creates a Vigor token.
Dramatic Pause (Red)
¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this enters the arena, target defending action card gets +3{d} this chain link.
Dig In (Red)
¥100
When this defends, you may pay up to {r}{r}{r}. Create that many Toughness tokens.