Tough Leather Boots
Tough Leather Boots from ¥100
If you control a Toughness and a Vigor token, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Toby Jugs
Toby Jugs ¥100
When this defends, you may pay {r}. If you do, it gets +2{d} this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
To Be Continued...
To Be Continued... ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) The first time you would be dealt damage each turn, prevent 1 of that damage.
The Suspense is Killing Me
The Suspense is Killing Me ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) Your first attack each turn gets +1{p}.
Tension in the Air (Yellow)
Tension in the Air (Yellow) ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +3{p}.
Tension in the Air (Red)
Tension in the Air (Red) ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +4{p}.
Tension in the Air (Blue)
Tension in the Air (Blue) ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +2{p}.
Take That! (Yellow)
Take That! (Yellow) ¥100
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
Take That! (Red)
Take That! (Red) ¥100
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
Take That! (Blue)
Take That! (Blue) ¥100
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
Strong Stomach for Adversity
Strong Stomach for Adversity from ¥100
If you control a Confidence and a Might token, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Stand Strong
Stand Strong from ¥100
Action -- {r}{r}{r}, destroy this: Create a Confidence token. Activate this only if you control an aura of suspense. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Small Problem
Small Problem ¥100
If this has {p} greater than its base, it gets +1{p}. Crush - When this deals 4 or more damage to a hero, destroy an aura they control.
Sit!
Sit! ¥100
When this defends a Brute attack, this gets +3{d}.
Short Shrift
Short Shrift ¥100
If this has {p} greater than its base, it gets +1{p}. Crush - When this deals 4 or more damage to a hero, they discard a card.
Shoot Your Mouth Off (Yellow)
Shoot Your Mouth Off (Yellow) ¥100
When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token.
Shoot Your Mouth Off (Red)
Shoot Your Mouth Off (Red) ¥100
When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token.
Shoot Your Mouth Off (Blue)
Shoot Your Mouth Off (Blue) ¥100
When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token.
Rough Up (Yellow)
Rough Up (Yellow) ¥100
If there is a card with 6 or more {p} in your pitch zone, this gets +1{p}.
Rough Up (Red)
Rough Up (Red) ¥100
If there is a card with 6 or more {p} in your pitch zone, this gets +1{p}.
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