Uplifting Performance
Uplifting Performance ¥100
If you control a Confidence or Toughness token, this gets +1{p}. When this hits a hero, create a Confidence and a Toughness token.
Story Beats (Yellow)
Story Beats (Yellow) ¥100
When this attacks or defends, you may put a suspense counter on, or remove one from, an aura of suspense you control.
Punch Above Your Weight (Red)
Punch Above Your Weight (Red) ¥100
When this attacks, you may pay {r}{r}{r}. If you do, this gets +5{p}.
Kayo, Underhanded Cheat (Marvel) Kayo, Underhanded Cheat (Marvel)
Kayo, Underhanded Cheat (Marvel) ¥20,700
You start the game with 1 weapon zone. Instant -- {r}{r}{r}{r}, {t}: Target attack action card you control has 6 base {p}. Whenever the crowd boos you, create a Vigor token.
Turn Heads
Turn Heads ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, {t} target Brute hero. They don't {u} during their next end phase.
Rip Up Their Virtues
Rip Up Their Virtues ¥100
Destroy up to 3 Toughness tokens. Create a Might token for each token destroyed this way.
Renounce Violence
Renounce Violence ¥100
Destroy up to 3 Might tokens. Create a Toughness token for each token destroyed this way.
Channel the Tranquil Domain (Extended Art)
Channel the Tranquil Domain (Extended Art) ¥1,300
Go again When this enters the arena and at the start of your action phase, put another target aura on the bottom of its owner's deck. Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Who's the Tough Guy? (Yellow)
Who's the Tough Guy? (Yellow) ¥100
When the combat chain closes, if this didn't hit, the defending hero creates a Toughness token.
What Happens Next?
What Happens Next? ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) The first card with cost 1 or more you play each turn costs {r} less to play.
Villainous Pose (Blue)
Villainous Pose (Blue) ¥100
Your next attack this turn gets +2{p}. The crowd boos you. Go again
Turn the Crowd Hateful (Blue)
Turn the Crowd Hateful (Blue) ¥100
When this attacks a Revered hero, this gets +3{p}. When this hits a Revered hero, the crowd boos you.
Tension in the Air (Yellow)
Tension in the Air (Yellow) ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +3{p}.
Rough Up (Yellow)
Rough Up (Yellow) ¥100
If there is a card with 6 or more {p} in your pitch zone, this gets +1{p}.
Right Behind You (Red)
Right Behind You (Red) ¥100
When this defends together with another card from hand, this gets +1{d} and look at the top card of your deck. You may put it on the bottom.
Prime the Crowd (Blue)
Prime the Crowd (Blue) ¥100
The next attack action card you play this turn gets +2{p}. The crowd cheers each Revered hero. The crowd boos each Reviled hero. Go again
Plate of Tough Love
Plate of Tough Love from ¥100
If you control a Confidence and a Toughness token, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Overbearing Presence
Overbearing Presence from ¥100
Action -- {r}{r}{r}, destroy this: Create 3 Vigor tokens. Activate this only if there is a card with 6 or more {p} in your pitch zone. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Instill Fear (Yellow)
Instill Fear (Yellow) ¥100
When this attacks a hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
Instill Fear (Red)
Instill Fear (Red) ¥100
When this attacks a hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
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