All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Harmonized Kodachi Right (1st Ed) - Cold Foil
$139.95
Once per Turn Action - [1 Resource]: Attack
If you have a card in your pitch zone with cost 0, Harmonized Kodachi has go again.
Sold out

Arakni, Marionette (Marvel)
$199.95
Your attacks with stealth that are attacking a marked hero get +1{p} and "When this hits, this gets go again."
At the beginning of your end phase, if an opponent is marked, you become a random Agent of Chaos. (Your {g} doesn't change.)

Hood of Second Thoughts
from $0.10
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.

Hold Focus
from $0.10
Action -- Destroy this: Amp 1. Go again (The next time you would deal arcane damage this turn, instead deal that much plus 1.)

Helm of Lignum Vitae
from $0.10
If there are 4 or more Earth cards in your banished zone, this gets +1{d}.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Bruised Leather
from $0.10
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.

Skybody Keikoi
from $0.15
Cloaked (Equip this face-down.)
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.

Mask of Wizened Whiskers
from $0.15
When this defends, put a card with combo from your graveyard on the bottom of your deck.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Zen (Marvel)
$28.95
Once per Turn Instant -- {c}{c}{c}: Create a Crouching Tiger in your hand. Search your deck for a card with combo, banish it, then shuffle. You may play it this turn.

Ticket Puncher
from $0.15
Ticket Puncher's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Sheltered Cove
from $0.15
Instant -- {r}{r}{r}, destroy this: The next time you would be dealt damage this turn, prevent 2 of that damage.

Flat Trackers
from $0.15
Action -- Destroy this: Create an Agility token. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)

Deathmatch Arena
$199.95
Legendary (You may only have 1 Deathmatch Arena in your deck.)
Go again
Heroes can attack any opposing hero.
When a hero deals lethal damage to another hero, they create Gold tokens equal to the number of heroes who started this game.
Sold out


Levia, Redeemed // Blasmophet, Levia Consumed (Marvel)
$624.95
Legendary Levia Specialization (You may only have 1 Levia, Redeemed in your deck and only if your hero is Levia.)
Action -- Turn all cards in your banished zone face-down: Transform into Levia, Redeemed. Activate this ability only while this is in your inventory and you have 13 or more cards with blood debt in your banished zone.
Cards you own lose blood debt.
//
Legendary Levia Specialization (You may only have 1 Blasmophet, Levia Consumed in your deck and only if your hero is Levia.)
While this is in your inventory, when blood debt reduces your {g} to 13, you may transform into Blasmophet, Levia Consumed.
Once each turn, you may play a card with blood debt from your banished zone. Whenever a card is put into your banished zone, turn it face-down. If you would lose {g} from blood debt, instead banish the top card of your deck.
Sold out


Figment of War // Bellona, Archangel of War (Marvel)
$82.95
Legendary (You may only have 1 Figment of War in your deck.)
When this enters the arena, create a Courage token.
//
Once per Turn Action -- {r}{r}: Attack
When Bellona attacks, you may banish a card from your hero's soul. If you do, put a +1{p} counter on each angel you control.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)

Radiant Raiment
from $0.15
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.

Frontline Helm
from $0.20
At the beginning of your end phase, put a -1{d} counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)