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Talishar, the Lost Prince (1st Ed) - Cold Foil
Talishar, the Lost Prince (1st Ed) - Cold Foil $62.95
Once per Turn Action - [2 Resource], put a rust counter on Talishar, the Lost Prince: Attack At the beginning of your end phase, if Talishar, the Lost Prince has 3 or more rust counters on it, destroy it.
Red Liner (1st Ed) - Cold Foil
Red Liner (1st Ed) - Cold Foil $29.95
Once per Turn Action - 0: If you have no cards in your arsenal, put an arrow card from your hand face up into your arsenal. Go again
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Reaping Blade (1st Ed) - Cold Foil
Reaping Blade (1st Ed) - Cold Foil $178.95
Once per Turn Action - [1 Resource]: Attack If a hero has more [Life] than any other hero, they can't gain [Life].
Plasma Barrel Shot (1st Ed) - Cold Foil
Plasma Barrel Shot (1st Ed) - Cold Foil $21.95
Once per Turn Action - Remove a steam counter from Plasma Barrel Shot: Attack Action - [2 Resource]: If there are no steam counters on Plasma Barrel Shot, put a steam counter on it. Go again Plasma Barrel Shot [Power] is equal to 1 plus the number of times you have boosted this combat chain.
Mandible Claw Right (1st Ed) - Cold Foil
Mandible Claw Right (1st Ed) - Cold Foil $99.95
Once per Turn Action - [2 Resource]: Attack If you have discarded a card with 6 or more [Power] this turn, Mandible Claw gains go again.
Mandible Claw Left (1st Ed) - Cold Foil
Mandible Claw Left (1st Ed) - Cold Foil $128.95
Once per Turn Action - [2 Resource]: Attack If you have discarded a card with 6 or more [Power] this turn, Mandible Claw gains go again.
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Breeze Rider Boots (1st Ed) - Cold Foil
Breeze Rider Boots (1st Ed) - Cold Foil $174.95
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn. Battleworn (If you defend with Breeze Rider Boots, put a -1 [Defense] counter on it when the combat chain closes.)
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Fyendal's Spring Tunic (Alpha) - Cold Foil
Fyendal's Spring Tunic (Alpha) - Cold Foil $5,999.95
At the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters, you may put an energy counter on it. Instant - Remove 3 energy counters from Fyendal's Spring Tunic: Gain [1 Resource] Blade Break (If you defend with Fyendal's Spring Tunic, destroy it when the combat chain closes.)
Twinkle Toes
Twinkle Toes from $0.10
Instant -- Destroy this: Prevent the next 2 damage that would be dealt to you this turn. Activate this only if you've played an instant card this turn.
Ink-lined Cloak
Ink-lined Cloak from $0.10
Instant -- Destroy this: Gain {r}. Activate this only if you control an aura permanent with Sigil in its name.
Briar - Marvel - Rosetta Briar - Marvel - Rosetta
Briar - Marvel - Rosetta $61.95
The first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token. The Second time you play a non-attack action card each turn, create an Embodiment of Lightning token. Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)
Skycrest Keikoi
Skycrest Keikoi from $0.10
Cloaked (Equip this face-down.) Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Heirloom of Tiger Hide
Heirloom of Tiger Hide from $0.15
Cloaked (Equip this face-down.) While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up. Blade Break (When the combat chain closes, if this defended, destroy it.)
Mistcloak Gully // Inner Chi (Cold Foil)
Mistcloak Gully // Inner Chi (Cold Foil) $72.95
Legendary (You may only have 1 Mistcloak Gully in your deck.) The first attack that targets you each turn gets -1{p}. At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.
Vigor Girth
Vigor Girth from $0.10
Action -- Destroy this: Create a Vigor token. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Stadium Centerpiece
Stadium Centerpiece from $0.10
Stadium Centerpiece's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Headliner Helm
Headliner Helm from $0.10
Headliner Helm's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Beckon Applause
Beckon Applause from $0.10
If you control an Agility token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Singularity // Teklovossen, the Mechropotent (Marvel) Singularity // Teklovossen, the Mechropotent (Marvel)
Singularity // Teklovossen, the Mechropotent (Marvel) $724.95
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.) Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack Whenever this attacks a hero, they discard a card. Your Mechanologist attack action cards get go again. This counts as having 4 Evos equipped. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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