All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Hope Merchant's Hood (Alpha) - Cold Foil
$149.95
Instant - Destroy Hope Merchant's Hood: Shuffle any number of cards from your hand into your deck, then draw that many cards.

Helm of Isen's Peak (Alpha) - Cold Foil
$104.95
Action - [1 Resource], destroy Helm of Isen's Peak: Your hero gains +1 [Intellect] until end of turn.
Battleworn (If you defend with Helm of Isen's Peak, put a -1 [Defense] counter on it when the combat chain closes.)

Breaking Scales (Alpha) - Cold Foil
$184.95
Attack Reaction - Destroy Breaking Scales: Target attack action card with combo gains +1 [Power].
Battleworn (If you defend with Breaking Scales, put a -1 [Defense] counter on it when the combat chain closes.)

Braveforge Bracers (Alpha) - Cold Foil
$1,149.95
Once per Turn Action - [1 Resource]: Your next weapon attack this turn gains +1 [Power]. Activate this ability only if a weapon you control has hit this turn. Go again
Battleworn (If you defend with Braveforge Bracers, put a -1 [Defense] counter on it when the combat chain closes.)

Barkbone Strapping (Alpha) - Cold Foil
$184.95
Instant - Destroy Barkbone Strapping: Roll a 6 sided die. Gain [Resources] equal to half the number rolled, rounded down.
Battleworn (If you defend with Barkbone Strapping, put a -1 [Defense] counter on it when the combat chain closes.)

Vigor Girth
from $0.15
Action -- Destroy this: Create a Vigor token. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)

Raw Meat
from $0.15
If you control an Agility token, this gets +1{d}.
If you control a Might token, this gets +1{d}.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Overcome Adversity
from $0.15
This may only defend an attack if the attack's controller has destroyed an Agility token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Gauntlet of Might
from $0.15
Action -- Destroy this: Create a Might token. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)

Face Adversity
from $0.15
This may only defend an attack if the attack's controller has drawn a card this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Embrace Adversity
from $0.15
This may only defend an attack if the attack's controller has destroyed a Might token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Confront Adversity
from $0.15
This may only defend an attack if the attack's controller has destroyed a Vigor token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)