Widow Claw Tarsus
Widow Claw Tarsus from $1.75
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Spoiled Skull Spoiled Skull
Spoiled Skull from $1.25
Action -- {r}, banish this: Target 3 action cards with different names in your banished zone and choose one at random. You may play it this turn. Go again Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Scepter of Pain
Scepter of Pain from $1.25
Once Per Turn Action -- {r}{r}: Deal 1 arcane damage to any opposing target. Create a Runechant token for each damage dealt this way.
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Crown of Dominion
Crown of Dominion from $87.95
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Balance of Justice
Balance of Justice from $169.95
Instant -- Destroy this: Draw a card. Activate this ability only if an opponent has drawn 2 or more cards this turn. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Soulbond Resolve
Soulbond Resolve from $19.95
When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Grains of Bloodspill
Grains of Bloodspill from $104.95
Whenever a weapon attack you control hits, you may pay {r}. If you do, create a Vigor token. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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