All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Fluttersteps
from $0.55
When this is destroyed, you may play your next aura this turn as though it were an instant.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)

Calming Cloak
from $0.45
Instant -- {r}, destroy this: The next aura you play this turn costs {r}{r} less to play.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)

Master Cog
from $99.95
Legendary (You may only have 1 Master Cog in your deck.)
When this is pitched, you may put a steam counter on an item you control with crank.

Cogwerx Base Chest
from $0.15
When this is equipped, put a steam counter on it.
Once per turn Instant -- {r}, remove a steam counter from this: Gain {r}{r}. Activate this ability only if you've boosted this turn.

Evo Magneto
from $0.85
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
When this defends, you may destroy a card under it. If you do, gain control of target item with cost 0 or 1 controlled by the attacking hero.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Shroud of Darkness
from $0.15
If your hero would be dealt damage, you may banish this to prevent 2 of that damage.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Blade Beckoner Boots
from $0.45
This gets +1{d} while defending a weapon attack.
Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Sold out


Will of Arcana
from $54.95
Legendary (You may only have 1 Will of Arcana in your deck.)
When this is pitched, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)