All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Snag
$5.95
Attack action cards can't gain {p} from their own effects, or the effects of attack reaction cards this turn. (This includes {p} that was gained from effects before Snag resolved.)
Regain Composure
from $0.25
Your next attack this turn gets +1{p} and "When this hits, {u} your hero."
Go again
Money or Your Life? (Yellow)
from $0.20
When this hits a hero, deal 2 damage to them unless they give you a Gold token they control. If you are a Thief, repeat this process once.
Arcane Polarity (Yellow)
from $0.20
Gain 1{g}
If you've been dealt arcane damage this turn, instead gain 3{g}.
Blanch (Yellow)
from $0.20
When this hits a hero, cards they own lose all colors until the end of their next turn.
Performance Bonus (Blue)
from $0.20
When this hits, create a Gold token.
If this was played from arsenal, it gets go again.
Frontline Gauntlets
from $0.20
At the beginning of your end phase, put a -1{d} counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Stonewall Gauntlet (Alternate Art)
$14.95
When this defends an attack with {p} greater than its base, opposing attacks get -1{p} this combat chain.**Blade Break**
Fyendal's Spring Tunic (Alternate Art)
$119.95
At the start of your turn, if this has fewer than 3 energy counters, you may put an energy counter on it.**Instant** - Remove 3 energy counters from this: Gain {r}**Blade Break**
Prime the Crowd (Red)
from $0.25
The next attack action card you play this turn gets +4{p}.
The crowd cheers each Revered hero.
The crowd boos each Reviled hero.
Go again
Last Ditch Effort
$0.25
When you play Last Ditch Effort, if you have no cards in your deck, it gains +4{p} and go again.
Flying High (Yellow)
from $0.25
Your next attack this turn gets go again. If it's yellow, it gets +1{p}.
Go again