Clash of Mountains (Yellow)
Clash of Mountains (Yellow) from $0.20
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Cartilage Crush (Yellow)
Cartilage Crush (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Cartilage Crush (Red)
Cartilage Crush (Red) $0.25
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
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Smelting of the Old Ones (Extended Art)
Smelting of the Old Ones (Extended Art) $4.95
Crush - When this deals 4 or more damage to a Guardian hero, destroy all equipment they control with -1{d} counters. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Blinding of the Old Ones  (Extended Art)
Blinding of the Old Ones (Extended Art) $4.95
Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Annexation of Grandeur
Annexation of Grandeur $0.25
Crush - When this deals 4 or more damage to a Guardian hero, gain control of an aura they control.
Annexation of All Things Known
Annexation of All Things Known $0.25
Crush - When this deals 4 or more damage to a Guardian hero, until the end of your next turn, they can't play face-up cards from arsenal, and you may play face-up cards from their arsenal.
Aftershock (Yellow)
Aftershock (Yellow) from $0.25
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
Show Time!
Show Time! $0.35
Bravo Specialization (You may only have Show TIme! in your deck if your hero is Bravo.) When Show Time! enters the arena, search your deck for a Guardian attack action card, reveal it, put it into your hand, then shuffle your deck. At the beginning of your action phase, destroy Show Time! then draw a card.
High Riser
High Riser $1.25
Once per Turn Action -- [3 - Resources]: AttackIf you've drawn a card this turn, this gets +1POWER.
Draw a Crowd (Blue) (Promo)
Draw a Crowd (Blue) (Promo) $2.75
When this enters the arena, each hero draws a card.At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3POWER.
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Renounce Grandeur (Promo)
Renounce Grandeur (Promo) $27.95
If the defending hero controls an aura token, this gets +1POWER.Crush - When this deals 4 or more damage to a hero, they can't create aura tokens during their next turn.
Hostile Encroachment (Promo)
Hostile Encroachment (Promo) $10.95
When this attacks a hero, they draw a card.Crush - When this deals 4 or more damage to a hero, they discard a card.
Chivalry (Blue)
Chivalry (Blue) $0.25
Protect (You may defend any hero attacked by an opponent with this.)
Crash Down (Yellow)
Crash Down (Yellow) $0.20
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
Bravo (Promo)
Bravo (Promo) $0.95
Action - {r}{r}: Until end of turn, your attack action cards with cost 3 or greater gain dominate. Go again 
Distant Rumbling (blue) (Rainbow Foil)
Distant Rumbling (blue) (Rainbow Foil) $0.25
When this enters the arena, draw a card, then put a card from your hand into your deck fifth from the top.At the start of your turn, destroy this, then create a Seismic Surge token.
Distant Rumbling (yellow)
Distant Rumbling (yellow) $0.20
When this enters the arena, draw a card, then put a card from your hand into your deck fifth from the top.At the start of your turn, destroy this, then create 2 Seismic Surge tokens.
Seeds of Strength (Rainbow Foil)
Seeds of Strength (Rainbow Foil) $0.55
Create 3 Might tokens.**Earth Bond** - If an Earth card was pitched to play this, instead create 4 Might tokens
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