Backspin Thrust (Extended Art)
Backspin Thrust (Extended Art) $44.95
Once per Turn Instant -- {u} a cog you control: This gets +1{p} or go again.
Teklo Core
Teklo Core $4.75
Dash Specialization (You may only have Teklo Core in your deck if your hero is Dash.) Teklo Core enters the arena with 2 steam counters on it. When Teklo Core has no steam counters on it, destroy it. At the beginning of your action phase, remove a steam counter from Teklo Core and gain {r}{r}.
Cloud City Steamboat (Red)
Cloud City Steamboat (Red) from $0.25
When this hits a hero, you may {t} a cog you control. If you do, put a steam counter on a cog you control. Twice per Turn Instant -- {t} a cog you control: This gets +1{p}.
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Evo Steel Soul Processor (Marvel)
Evo Steel Soul Processor (Marvel) $39.95
If you have a base chest equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain {r}{r}{r}. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Evo Face Breaker (Marvel)
Evo Face Breaker (Marvel) $29.95
If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}.
Torque Tuned (Red)
Torque Tuned (Red) from $0.35
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.) Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Re-Charge! (Yellow)
Re-Charge! (Yellow) from $0.20
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +3{p}. Go again
Liquid-Cooled Mayhem (Yellow)
Liquid-Cooled Mayhem (Yellow) from $0.20
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Hadron Collider (Yellow)
Hadron Collider (Yellow) from $0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
Gigawatt (Blue)
Gigawatt (Blue) from $0.25
Your next Mechanologist attack this turn gets +2{p}. Go again
Evo Whizz Bang
Evo Whizz Bang from $0.20
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) When this is equipped, up to 1 target attack gets +1{p}.
Evo Smoothbore
Evo Smoothbore from $0.20
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn gets +1{p}. Blade Break (When the combat chain closes, if this defended, destroy it.)
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Evo Scatter Shot
Evo Scatter Shot $2.75
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Evo Rapid Fire
Evo Rapid Fire $2.95
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Your Teklo Blaster attacks get go again. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Data Mine
Evo Data Mine from $0.20
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Once per Turn Instant -- Destroy a card under this: Draw a card, then put a card from your hand on top of your deck. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Battery Pack
Evo Battery Pack from $0.20
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Once per Turn Instant -- Destroy a card under this: Put a steam counter on an item you control with crank. Blade Break (When the combat chain closes, if this defended, destroy it.)
Bull Bar (Red)
Bull Bar (Red) from $0.35
Boost If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Tighten the Screws
Tighten the Screws from $0.20
Your next Mechanologist attack this turn gets +4{p}. You may {u} a cog you control. Go again
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Terminator Tank (Extended Art)
Terminator Tank (Extended Art) $24.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, they discard a card," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Soup Up (Yellow)
Soup Up (Yellow) from $0.25
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
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