Evo Beta Base Arms
Evo Beta Base Arms $0.25
If you have a base arms equipped, **transform** it into this, then equip this.Evo arms cost you {r} less to play.**Battleworn**
Fuel Injector
Fuel Injector from $0.20
Instant -- Put this on the bottom of its owner's deck: Gain {r}
Cogwerx Base Arms
Cogwerx Base Arms from $0.20
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Your next Mechanologist attack this turn gets +1{p}. Activate this ability only if you've boosted this turn.
System Failure
System Failure from $0.25
Remove all steam counters from target equipment, item, or weapon. If 2 or more steam counters are removed this way, deal 2 damage to its controller.
Scrap Compactor (Blue)
Scrap Compactor (Blue) from $0.25
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.
Polarity Reversal Script
Polarity Reversal Script from $0.25
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Action cards get -1{d} while defending your Mechanologist attack action cards.
Big Shot
Big Shot from $0.25
If you've boosted 2 or more times this turn, this gets +2{p}.
Out Pace (Blue)
Out Pace (Blue) from $0.25
Boost This can't be defended by equipment.
Adaptive Alpha Mold Adaptive Alpha Mold
Adaptive Alpha Mold from $5.95
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Med Kit
Med Kit from $0.20
Action -- Put this on the bottom of its owner's deck: Gain 2{g}
Liquid-Cooled Mayhem (Blue)
Liquid-Cooled Mayhem (Blue) from $0.25
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Skywarden no.161803
Skywarden no.161803 $0.25
**Galvanize** - When this defends, you may destroy an item you control. If you do, this gets +1{d}. If a Golden Cog is destroyed this way, create a Gold token.
Synapse Sparkcap
Synapse Sparkcap $1.95
**Action** - {t}, banish an Evo from your hand: Create a Ponder token.**Battleworn**
Evo Sentry Base Head
Evo Sentry Base Head from $0.25
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Sentry Base Arms
Evo Sentry Base Arms from $0.25
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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