All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Conqueror of the High Seas (Treasure Pack)
$149.95
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and go again.

Gold-Baited Hook (Treasure Pack)
$114.95
Action -- {t}: Your next Pirate attack this turn gets "When this hits a hero, steal a Gold token they control, otherwise create a Gold token." At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this. Go again
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Dead Threads (Treasure Pack)
$172.95
Instant -- {t}: Gain {r}. Activate this only if an ally has been put into your graveyard this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Goldkiss Rum (Treasure Pack)
$5.25
Instant -- {t} your hero, destroy this: Your next action this turn gets go again. Your hero can't {u} this turn unless you're a Pirate.
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Quick Clicks (Treasure Pack)
$2.75
Action -- Destroy this: Your next attack this turn gets go again. Activate this only if you've played a Nimblism this turn. Go again
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Quartermaster's Boots (Treasure Pack)
$4.75
Action -- {r}{r}, destroy this: The next non-attack action card you play this turn gets go again. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Light Fingers (Treasure Pack)
$6.75
When this defends, if you are a Thief, steal a Gold token the attacking hero controls. (Gain control of it.)
Blade Break (When the combat chain closes, if this defended, destroy it.)

Swiftstrike Bracers (Treasure Pack)
$4.95
Action -- Destroy this: Your next attack this turn gets +2{p}. Activate this only if you've played a Nimblism this turn. Go again
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Old Knocker (Treasure Pack)
$69.95
Instant -- {t} your hero, destroy this: Gain {r}
Blade Break (When the combat chain closes, if this defended, destroy it.)

Captain's Coat (Treasure Pack)
$5.75
Action -- Destroy this: Gain {r}. Activate this only if you've drawn a card this turn. Go again

Helmsman's Peak (Treasure Pack)
$3.95
When this defends, look at the top card of your deck.
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Bandana of the Blue Beyonds (Treasure Pack)
$4.75
Action -- Discard a card, destroy this: Put a blue card from your graveyard on the bottom of your deck. Go again

Mutiny on the Swiftwater (Treasure Pack)
$0.95
For each hero that controls more Gold than you, steal a Gold token they control.
If you gain control of 1 or more Gold tokens this way, your next attack this turn gets go again.
Go again

Mutiny on the Nimbus Sovereign (Treasure Pack)
$1.75
For each hero that controls more Gold than you, steal a Gold token they control.
If you gain control of 1 or more Gold tokens this way, your next attack this turn gets overpower. (It can't be defended by more than 1 action card.)
Go again

Mutiny on the Battalion Barque (Treasure Pack)
$3.25
For each hero that controls more Gold than you, steal a Gold token they control.
If you gain control of 1 or more Gold tokens this way, your next attack this turn gets +2{p}.
Go again

Chart a Course (Blue) (Treasure Pack)
$1.25
Your third attack this turn gets +3{p}.
You may put a gold counter on Treasure Island.
Go again

Chart a Course (Yellow) (Treasure Pack)
$1.25
Your second attack this turn gets +3{p}.
You may put a gold counter on Treasure Island.
Go again

Chart a Course (Red) (Treasure Pack)
$1.75
Your first attack this turn gets +3{p}.
You may put a gold counter on Treasure Island.
Go again

Thiev'n Varmints (Treasure Pack)
$1.25
When this attacks, you may remove a gold counter from Treasure Island. If you do and you are a Thief, create a Gold token.