Photon Splicing (Red)
Photon Splicing (Red) from $0.15
Deal 4 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Lightning Surge (Red)
Lightning Surge (Red) $0.15
If this was played from arsenal, it gets go again.
Autumn's Touch (Blue)
Autumn's Touch (Blue) $0.15
Vantage Point (Red)
Vantage Point (Red) from $0.20
If you've played or created an aura this turn, this gets overpower. (This can’t be defended by more than 1 action card.)
Earth Form (Red)
Earth Form (Red) from $0.20
When this hits, create an Embodiment of Earth token.
Venomous Bite (Red)
Venomous Bite (Red) from $0.15
Target Assassin or Mystic attack action card gets +3{p}. If you've pitched a blue card this turn, create a Fang Strike in your hand.
Preserve Tradition // Inner Chi
Preserve Tradition // Inner Chi $0.20
Legendary (You may only have 1 Preserve Tradition in a constructed deck.) Put target action card from your graveyard on the bottom of your deck. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Second Tenet of Chi: Wind
Second Tenet of Chi: Wind from $0.20
If you've transcended this turn, this gets go again.
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Mask of Recurring Nightmares(Cold Foil)
Mask of Recurring Nightmares(Cold Foil) $62.95
Once per Turn Attack Reaction -- {c}{c}{c}: Target defending hero banishes a card from their hand. Blade Break (When the combat chain closes, if this defended, destroy it.)
Draw Swords (Red)
Draw Swords (Red) from $0.15
Your next Warrior attack this turn gets +3{p}. Draw a card. Go again
Concuss (Red)
Concuss (Red) from $0.15
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)
Bonebreaker Bellow (Blue)
Bonebreaker Bellow (Blue) from $0.15
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) Your next Brute attack this turn gets +1{p}. If you've beaten chest this turn, instead it gets +3{p}. Go again
Assault and Battery (Blue)
Assault and Battery (Blue) from $0.15
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create an Agility token.
Clash of Agility (Blue)
Clash of Agility (Blue) from $0.20
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Herald of Tenacity (Blue) - Extended Art
Herald of Tenacity (Blue) - Extended Art $0.75
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.) When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Tenacity (Yellow) - Extended Art
Herald of Tenacity (Yellow) - Extended Art $0.75
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.) When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
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Figment of Ravages // Sekem, Archangel of Ravages (Marvel) Figment of Ravages // Sekem, Archangel of Ravages (Marvel)
Figment of Ravages // Sekem, Archangel of Ravages (Marvel) $74.95
Legendary (You may only have 1 Figment of Ravages in your deck.) When this enters the arena, deal 1 arcane damage to any target. // Once per Turn Action -- {r}{r}: Attack When Sekem attacks, you may banish a card from your hero's soul. If you do, deal 2 arcane damage to any target. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Vantom Wraith (Blue)
Vantom Wraith (Blue) from $0.15
Rune Gate (If you control Runechants equal to or greater than Vantom Wraith's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Rugged Roller
Rugged Roller from $0.20
Once per Turn Action -- {r}: Attack Activate Rugged Roller only if you've rolled a 6 on a die this turn.
Luminaris, Celestial Fury
Luminaris, Celestial Fury $0.20
Once per Turn Instant -- {r}{r}: Target angel attack or attack action card with Herald in its name gets go again.
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