A Drop in the Ocean // Inner Chi (Marvel)
A Drop in the Ocean // Inner Chi (Marvel) $27.95
Legendary (You may only have 1 A Drop in the Ocean in a constructed deck.) Target attack gets -1{p}. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Sacred Art: Undercurrent Desires // Inner Chi (Marvel)
Sacred Art: Undercurrent Desires // Inner Chi (Marvel) $49.95
Legendary (You may only have 1 Sacred Art: Undercurrent Desires in a constructed deck.) If you've played another blue card this turn, choose 3. Otherwise, choose 1; Create a Fang Strike and Slither in your hand. Banish up to 2 cards in an opposing hero's graveyard. Transcend
Wage Vigor (Red)
Wage Vigor (Red) from $0.15
When this attacks a hero, you may wager a Vigor token with them. (When this chain link resolves, if this hit, you create a Vigor token, otherwise they create one.)
Wage Gold (Yellow)
Wage Gold (Yellow) from $0.20
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Take the Upper Hand (Blue)
Take the Upper Hand (Blue) from $0.20
Play this only if you've wagered this chain link. Target attack gets +1{p}.
Hood of the Red Sand
Hood of the Red Sand $0.20
Kassai Specialization (You may only have this in your deck if your hero is Kassai.) Attack Reaction -- {r}, banish a red and a yellow card from your graveyard, destroy this: Target sword attack gets "When this hits, draw a card." Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Hearty Block
Hearty Block from $0.20
When this defends, if you control a Vigor token, gain 1{g}.
Colossal Bearing
Colossal Bearing from $0.20
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."
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Dyadic Carapace (Extended Art)
Dyadic Carapace (Extended Art) $149.95
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} to prevent 2 of that damage.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Herald of Rebirth (Red) - Extended Art
Herald of Rebirth (Red) - Extended Art $0.75
When this hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
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Figment of Tenacity // Metis, Archangel of Tenacity (Marvel) Figment of Tenacity // Metis, Archangel of Tenacity (Marvel)
Figment of Tenacity // Metis, Archangel of Tenacity (Marvel) $54.95
Legendary (You may only have 1 Figment of Tenacity in your deck.) When this enters the arena, your next attack this turn gets dominate. // Once per Turn Action -- {r}{r}: Attack When Metis attacks, you may banish a card from your hero's soul. If you do, your attacks this turn get dominate. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Figment of Erudition // Suraya, Archangel of Erudition (Marvel) Figment of Erudition // Suraya, Archangel of Erudition (Marvel)
Figment of Erudition // Suraya, Archangel of Erudition (Marvel) $95.95
Legendary (You may only have 1 Figment of Erudition in your deck.) When this enters the arena, create a Ponder token. // Once per Turn Action -- {r}{r}: Attack When Suraya attacks, you may banish a card from your hero's soul. If you do, draw 2 cards. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Shaden Scream (Red)
Shaden Scream (Red) from $0.20
As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +5{p}. Go again
Hell Hammer
Hell Hammer $0.20
Once per Turn Action -- {r}{r}: Attack When the combat chain closes, if this attacked, banish it. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Beaming Blade
Beaming Blade $0.20
Once per Turn Action -- {r}{r}: Attack If a yellow card has been put into your hero's soul this turn, this gets +5{p}.
Hadron Collider (Red)
Hadron Collider (Red) from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
Evo Sentry Base Chest
Evo Sentry Base Chest from $0.15
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Backup Protocol: BLU
Backup Protocol: BLU from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- {r}{r}, destroy this: Return a blue Mechanologist attack action card from your graveyard to your hand.
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