Rootbound Carapace (Red)
Rootbound Carapace (Red) from $0.55
(Defense reactions can be played from hand or arsenal to defend.) Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
Deathly Wail (Red)
Deathly Wail (Red) from $0.95
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Funeral Moon
Funeral Moon from $19.95
You may play this from your banished zone. If a hero has lost {g} this turn, you may play this as though it were an instant. Create a Runechant token. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Hurricane Technique
Hurricane Technique from $0.25
Combo - If Rising Knee Thrust was the last attack this combat chain, Hurricane Technique gains +1 [Power], go again, and "If Hurricane Technique hits, put it into your hand."     
Red in the Ledger
Red in the Ledger from $0.95
(Arrows can only be played from arsenal and only if you control a bow.) Azalea Specialization If Red in the Ledger hits a hero, they can't play or activate more than 1 action during their next turn.
Trot Along (Blue)
Trot Along (Blue) from $0.95
Your next attack with 3 or less base {p} this turn gets go again. Go again
Envelop in Darkness (Red)
Envelop in Darkness (Red) from $0.55
Create a Runechant token. The next attack action card you rune gate this turn gets +3{p}. Go again
Blade Beckoner Plating
Blade Beckoner Plating from $1.25
This gets +1{d} while defending a weapon attack. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
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